Unlocking Blender resources
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.
Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »
In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.
Go beyond the bare basics of making grass and begin to gain total control over particle hair.
This blender tutorial takes you through the process of modeling a fairly cartoony praying mantis from a sketch. The tutorial covers the entire modeling process and some simple materials.

Here’s a modeling timelapse video (and some accompanying images and text) of my new project to create a steampunk style female android. The timelapse shows the creation of the face and shoulders, and some of the clockwork elements inside the body and head. This is only part one, part two coming soon!
Learn about the techniques that I use in order to create this Chevy Camaro. The techniques shown can be applied to many other cars, vehicles, and other models. This tutorial is very detailed, reaching a length of 7 pages. There is also a PDF available, in case you wish to work offline.
Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.
Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.
This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)
Many games and indie projects make use of the *.map format to make their maps and levels. With the inclusion of the ‘map’ export script into Blender 3D, it’s now possible to model your level in 3D and output that as content that can be loaded directly into GTKRadiant or other ‘map’ editor.
This tutorials covers “how to..” and the more advanced information you need to look out for when working in this way.