Unlocking Blender resources
Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are giving away a free human male base mesh model! These models are licensed as CC Attribution 3.0. You are free to use it for just about any use, commercial and personal, so long as you attribute the work back to the original author. You may not redistribute or resell the work.
The model is fully unwrapped and ready for sculpting, texturing, etc.
Kurshad shares this great looking models.
JeriH has released his George Rig 1.0. and he’s obviously put a lot of thought into this rigging, keeping the animator in mind all the time with simplified controls and a separate window for the entire IK/FK controllers with a nice GUI background. In addition he’s completed a companion manual for it.
With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on
This is the Second release of BlenRig 3.0!
BlenRig 3.0 is a Free Character Rig/Rigging System for Blender 2.49 created by Juan Pablo Bouza. The system features a fully functional Muscle Simulation System based on the Shrinkwrap modifier.
BlenRig 3.0 is still under development, so you can expect further releases until 3.0 FINAL comes out.
BlenRig 3.0 is published under a Creative Commons License.
This is a character named, Magz and this download contains the complete ‘Samtang Bilog ang Bulan ( While it is Full Moon)’ set. Magz has a UV map texture, basic rig ( that needs some fixing ) and shape keys. He also has some predefined actions ( very crude ) that reveal my first struggle at animation.
The set is composed of a flat stage, a flat matte background and three palm trees courtesy of Blender for Architecture. Samtang Bilog ang Bulan is a very short animation project available at youtube. The zip file is rather big (24.6 mb )
Doming is a low-poly model made by Marwin Portugal. I modified it to suit the concept design for an open movie project dubbed as the Papaya Project. It doesn’t have materials and textures yet. Users are invited to apply the remaining components for this character and submit it as character for the upcoming papaya project.
Ike is cartoony, human model. It is my first attempt to create a human model using a character’s photo as guide. The rig is so basic and used to simply create a single pose. The user need to heavily edit the rigs. The mesh needs some editing, too.
This model is one of my earliest experiment on character modeling. It is a low-poly character with simple procedural textures and simple rigs. The rigging is so basic and its elongated eyes are not yet adjusted to deform according to its facial contour. Users need to modify the constraints first to fix the eye deformation.