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thumbCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.

Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »

explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

tornadoLearn how to make a tornado with the particle system with a lattice to control the flow of the particles.

006Learn the basics about the video sequencer and how to use it, then make a slide show with a bunch of different transitions!

003Learn how to make objects explode and then assemble together with the use of the explode modifier, the particle system, and the sequencer.

RenderLearn about all of the different settings you can use for objects with the fluid system including obstacle, inflow, and outflow.

CloudsLearn how to use particles to quickly create white fluffy clouds in your animations.

explodingstarpreview200Wanna make an awesome star explosion scene, complete with almost every star in the galaxy in the background? It’s a lot easier then you thought it would be. In fact, this tutorial only has 2 steps!

Baking normal maps with BlenderMost modern games use normal maps and luckily for Blender users the program has a native abilty to render bake them from high resolution meshes…

HairyGo beyond the bare basics of making grass and begin to gain total control over particle hair.




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