Unlocking Blender resources
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.
Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »
In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer. We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.

Creating tileable patterns can involve a lot of tedious tracing and tweaking to get them to tile seamlessly. This tutorial describes a method of automating the process of creating flawlessly tiling, patterns using GIMP, Inkscape and Blender to render seamless tiles.
Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.
Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.
This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)
Blenders powerful node system now supports textures! In this tutorial you will learn how to create a stunning brick map using nothing but procedural textures.

A tutorial showing a specific example on how to create a normal map from a photograph of a tree-trunk. Also includes tips on what you should be aware of when taking your own photos for this kind of asset creation.

This tutorial explains in further detail the process of creating a “heightTemplate”, a specifically prepared grey scale image, which is passing through a normal map generator tool.