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Wallpaper2
Creating tileable patterns can involve a lot of tedious tracing and tweaking to get them to tile seamlessly. This tutorial describes a method of automating the process of creating flawlessly tiling, patterns using GIMP, Inkscape and Blender to render seamless tiles.

pearl_finalI step by step breakdown of my way of achieving a pearl material with luxrender. It describes and highlights some aspects of the luxrender material system.

A normal map created from a photo of a tree-trunk

A tutorial showing a specific example on how to create a normal map from a photograph of a tree-trunk. Also includes tips on what you should be aware of when taking your own photos for this kind of asset creation.

Normal map created from a special 2D image

This tutorial explains in further detail the process of creating a “heightTemplate”, a specifically prepared grey scale image, which is passing through a normal map generator tool.




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