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thumbCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.

Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »

HairyGo beyond the bare basics of making grass and begin to gain total control over particle hair.

Curved PathLearn how to curve arrays of objects so that you can make smooth and easily editable walkways and 3d paths.

tutorials-animating-from-rigging-to-animation-flying-bird_armature-posed-eyes-parentedDescribes how to apply a skin to a model in such a way that it will be properly deformed by an armature.

WIP1
Here’s a modeling timelapse video (and some accompanying images and text) of my new project to create a steampunk style female android. The timelapse shows the creation of the face and shoulders, and some of the clockwork elements inside the body and head. This is only part one, part two coming soon!

Camaro Learn about the techniques that I use in order to create this Chevy Camaro. The techniques shown can be applied to many other cars, vehicles, and other models. This tutorial is very detailed, reaching a length of 7 pages. There is also a PDF available, in case you wish to work offline.

low-poly-skull-in-blenderNormal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.

Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.

This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)

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A tutorial focussing on producing a large, detailed reconstruction of the ship HMS Victory. Covers modelling the hull, rigging and other parts, texturing, and compositing the final images.

Many games and indie projects make use of the *.map format to make their maps and levels. With the inclusion of the ‘map’ export script into Blender 3D, it’s now possible to model your level in 3D and output that as content that can be loaded directly into GTKRadiant or other ‘map’ editor.

This tutorials covers “how to..” and the more advanced information you need to look out for when working in this way.

cavefinalLearn how to work with skinning.




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