Unlocking Blender resources

In this tutorial we examine how to export a model from Blender to Unity 3D and import it into a game. The tutorial also demonstrates how to bake a normal map and a color map from a highpoly model to the lowpoly counterpart, real-time display of the color/normal maps in the Blender viewport with GLSL shading, and real-time updating of assets in Unity.
Use the Video Texture module to play movies in the Blender game engine. Python code and example blend included.
Use the mouse to look up, down, left and right in the Blender Game Engine. Options include capping, invert mouse pitch and adjust mouse sensitivity.
Many games and indie projects make use of the *.map format to make their maps and levels. With the inclusion of the ‘map’ export script into Blender 3D, it’s now possible to model your level in 3D and output that as content that can be loaded directly into GTKRadiant or other ‘map’ editor.
This tutorials covers “how to..” and the more advanced information you need to look out for when working in this way.