Unlocking Blender resources
In this Blender tutorial, we’ll take a look at how to enhance your reflections by using High Dynamic Range Images.
In this tutorial, we’ll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objects”, created by Isaac Botkin.
This tutorial takes the viewer through an introduction to using the LuxRender rendering engine from rendering engine in conjunction with Blender. Learn where to get it, how to run the script, and how to render to LuxRender
This 3-part video tutorial series will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated. In Part 2, we’ll take a look at how to create the particle system that will be used with the sprite graphics created in Part 1.
Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.
Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.
This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)
Because you never know who you might sit next to on the bus… 
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This tutorial takes a look at how to set up a wire render in Blender.