Unlocking Blender resources
Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.
Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.
This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)

Model Human Head
In this tutorial series, we’re going to be looking at the techniques needed to model a human head. First, we’ll set up the primary edgeloops and then move on, piece by piece, from there. Upon completion, you should come away with some good strategies to model your own heads. Each video section is presented at a large resolution for your viewing.
Perfect for advertisements, logos and animations! This tutorial teaches you useful techniques such as modelling with curves, creating a glow effect and making a curve emit light.
A beginner book that covers the basics of Blender in a classroom format. 22 chapters with exercises designed to be completed in 1-2 one-hour class periods. Chapters are kept short (1-4 pages for most) and designed to only cover more commonly used features to get you “up-and-running” and comfortable with Blender. 146 pages. Free for use. The book can be downloaded as a complete pdf file or downloaded as individual chapters from the Central Dauphin High School Website.