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On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps.

One of the recent additions to Blender 2.5 is the ability to easily add custom hotkeys to any brush, including custom brushes in Sculpt Mode. This quick tip demonstrates how to do it and also gives a brief overview of some of the changes to the brush system.

Note: this feature is not available in Blender 2.5 Alpha 0, you must use a more recent build from graphicall.org. Any build newer than January 1st will work.

In this sculpting tutorial we are going to take a look at how to create reptilian scales with alpha maps as a custom brush. The tutorial makes use of both Blender 2.5 and Photoshop.

In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.

In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script (created by Dolf Veenvliet, aka macouno).

The Caliper script can be downloaded at:
http://www.alienhelpdesk.com/python_scripts/caliper

In this tutorial, I go over a basic-to-intermediate rig for the alien character. The rig covers only the body; I went over the facial rig in a previous tutorial. I show how to do the full setup on the left half (creating and placing bones, and also applying constraints), and copy it over to the right side for a perfectly symmetrical rig. Most of the features in 2.5 are the same, however, the keyboard shortcuts and a few menu items have been moved around, but I show you where they are.

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 03 of the this tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.

urban_150In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

car_150In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 02 of the this tutorial details how to basic door, side panel and roof.

sled_150Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are giving away a free runner sled!  It is the season to start hitting the slopes, and prepare those wintry renders. This model comes with a 2048×2048 tga texture for the wood and text.




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