Unlocking Blender resources
Creating fire in Blender was a chore. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen. Those days are over.
When used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.
In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer. We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.
Blenders powerful node system now supports textures! In this tutorial you will learn how to create a stunning brick map using nothing but procedural textures.
A videotutorial on how to make fire with an ascending heat effect. It was my first tutorial and I have to admit that it would definetly not be same, if I made it again. But this is not going to happen and it is still a nice technique. So I don’t want to hold it back from you.
A videotutorial on how to make a teleportation effect including boolean modifiers, different layers and composite nodes.
This videotutorial explains how to make a portal effect in Blender using multiple layers and composite nodes.