What are you looking for?

Click on tags to toggle them on-and off.

Creating fire in Blender was a chore. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen. Those days are over.

Continue reading ‘Creating Realistic Fire in Blender 2.5′ »

explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

final_image-11In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer.  We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.

turntablescreenshot2

A tutorial focussing on producing a large, detailed reconstruction of the ship HMS Victory. Covers modelling the hull, rigging and other parts, texturing, and compositing the final images.

finished2-halfBlenders powerful node system now supports textures! In this tutorial you will learn how to create a stunning brick map using nothing but procedural textures.

Continue reading ‘Introduction to Texture Nodes’ »

fireA videotutorial on how to make fire with an ascending heat effect. It was my first tutorial and I have to admit that it would definetly not be same, if I made it again. But this is not going to happen and it is still a nice technique. So I don’t want to hold it back from you.

teleportationA videotutorial on how to make a teleportation effect including boolean modifiers, different layers and composite nodes.

portalThis videotutorial explains how to make a portal effect in Blender using multiple layers and composite nodes.

HSV Compositing NodeThis tutorial shows how to adjust the Hue, Saturation and Value of an image using the HSV and RGB Curves compositing nodes to improve a photo – make it bolder, or even make it look like it was shot at a different time of the day.

forest_blender_finalHighlights some of the techniques used to approximate a linear workflow in blender. While its mainly targeted at tackling several linux problems its main ideas still hold true for all platforms.




Add your work here!

Learn how you can list your webpages here.