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00portadaEste libro electrónico “Fundamentos de Síntesis de Imagen 3D. Un Enfoque práctico a Blender” con ISBN 978-84-613-2782-9 contiene la mayor parte del contenido del curso básico de Blender (equivalente a un libro impreso de más de 300 páginas) creado para el Centro de Excelencia de Software Libre de Castilla-La Mancha por dos profesores de la Universidad de Castilla-La Mancha: Carlos González Morcillo y David Vallejo Fernández. Puedes acceder libremente al contenido del libro en esta página. También puedes comprar una copia en CD y así contribuir a la elaboración de nuevos cursos y materiales didácticos relacionados con el software libre.

inspired-3d-short-film-productionCovering every aspect of the short-film production pipeline, this book demonstrates each concept and technique through a combination of general theories, examples, exercises, case studies, and interviews with short-film directors and industry specialists. Full of amazing imagery and one-of-a-kind content (including a robust DVD filled with dozens of award-winning short films) it is a must-read book for current and future animated filmmakers.

drawingontherightsideofthebrainFor those of you who are interested in learning to draw by hand, this book may be a big help: its concept is that all people can learn to draw what they see by using techniques to trick the right side of the brain to take over and block out the left side. This right side is the artistic side the left side the more analytical.

tony-mullen1-300x300Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it.  This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You’ll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender’s modeling, texturing, animation, and visual effects tools in a professional environment.

blender-3d-architecture-bookThis book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

blender-gamekit-2This book is the ultimate guide for artists interested in exploring this part of Blender. This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.

blender-for-dummiesSo you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck. It’s all in Blender For Dummies, including Blender software on the bonus DVD. Because there’s a lot to learn about Blender, you’ll be glad this book takes it step by step. First, you’ll learn to install Blender 2.46 and think the Blender way. Then you’ll start creating 3D objects and setting them in motion with animations and rigging. Soon you’ll be texturing with Blender, rendering with Blender, and sharing your creations.

digital-lighting-and-renderingCrafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques.

bn_links2A beginner book that covers the basics of Blender in a classroom format. 22 chapters with exercises designed to be completed in 1-2 one-hour class periods. Chapters are kept short (1-4 pages for most) and designed to only cover more commonly used features to get you “up-and-running” and comfortable with Blender. 146 pages. Free for use. The book can be downloaded as a complete pdf file or downloaded as individual chapters from the Central Dauphin High School Website.




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