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These are 7  fairly short video tutorials that will help overview the main sections of Blender that you will need to get started. Once you have finished watching the specific videos you will then be ready to tackle some of our other tutorials in the section by clicking on the category links located in our main menu under tutorials. Or use our search bar to dig for something specific.

This quick Blender video tip demonstrates how to mix two image sequences (or video clips) in the video sequencer and then export them out as a single video file.

In this Blender 2.5 video tutorial we give you a demonstration and overview of clean hand topology. The tutorial provides tips on how to structure your mesh, including clean topology, mesh flow and edgeloop density.

This quick Blender 2.5 tip video demonstrates an easy way to copy over your settings from previous testing builds of Blender 2.5 to the latest build you have downloaded.

This blender video tutorial provides an introduction to some fundamental animation techniques. The techniques covered are Drag, Follow-Through, and Overlapping Action.

This quick Blender 2.5 video tip demonstrates how to use viewport snapping to lock the viewing angle to any 45 degree increment. This feature is similar to the viewport navigation that is found in ZBrush.

In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.

In order to reach high levels of polygons while sculpting in Blender 2.5, it is important to start from a base mesh, versus the default cube.

In this tip video, we’ll take a look at how to set the aspect ratio of a Plane object to match that of the image mapped to it. This is important to prevent distortion in the mapped image. This knowledge will be helpful when using image planes for cutout trees and people, instanced image planes for particle effects, and any situation where you need non-distorted images on Plane objects.

The “Add Image As Mesh” script (created by Ed Mackey) can be downloaded at:
http://www.blinken.com/blender-plugins.php

You can find help with installing python scripts at:
http://www.alienhelpdesk.com/using_python_scripts

Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.




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