Unlocking Blender resources
In this tutorial we’re going to be looking at how to unwrap the UVs on a human head model in Blender. Including the use of seams and pinning.
In this tutorial we will be taking a look at the retopology tools within Blender. The primary advantage to retopologizing a mesh is it allows you to easily create low-res models from high-res, sculpted models. The newly created low-res model can then be used to generate normal maps or displacement maps from the high-res model. This is particulalry useful in game developement.
This short video tutorial is going to take you through the process of using Blender’s new Shrinkwrap modifier to make clothing for a character. This modifier makes the process significantly easier and faster! It’s also a lot of fun.

Model Human Head
In this tutorial series, we’re going to be looking at the techniques needed to model a human head. First, we’ll set up the primary edgeloops and then move on, piece by piece, from there. Upon completion, you should come away with some good strategies to model your own heads. Each video section is presented at a large resolution for your viewing.