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In this tutorial will be shown how to make clouds using the particle system.

leavesIn this tutorial is explained how to make in a simple way a rain of leaves using the combination of particles and dupliverts. You can get a clean result even with the Blender internal render.

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

combinedThis tutorial is all about interior lighting workflow, where and which lamps to place, choosing colors, balancing etc. I will also try to show how to use composite nodes to get the desired effect (simply because You cant get it otherwise…). I’m going to show you the basic workflow of preparing a day time lighting in Blender Internal and, as a bonus, same in Yafaray.

enlightened_spotThis part of the tutorial will cover basic info about lighting in blender, light types and their properties and usage, Ambient Occlusion, compositing with nodes to speed up the setup.

text_logo_tutIn this tutorial by Jonathan Williamson, we are going to examine the process behind creating a text-based logo in Blender. We will be looking at some modeling techniques mixed with several modifiers to create a background for the logo, and then we will move on to creating the actual text. Following that we will set up the lighting and render settings to produce our final image.

online_miniHemos tenido que esperar mucho para poder degustar la delicatessen que la Fundación Blender  ha liberado hace unos pocos días. La versión 2.5 es mucho más que un simple paso de las 2.4x a las 2.5x; es el comienzo de una nueva manera de entender Blender. No sólo tenemos que olvidarnos de las eternas críticas a aquella poco amigable interfaz de carácter “in house”  sino que podemos afirmar que la estética de la nueva propuesta es elegante a más no poder. Por no hablar de la organización de las herramientas que es totalmente coherente (aunque debamos hacer un esfuerzo por aprender de nuevo dónde está cada cosa). Pero ya sabe que este no es un blog de noticias sino didáctico; así que vamos directos al grano.

explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

RenderLearn about all of the different settings you can use for objects with the fluid system including obstacle, inflow, and outflow.

CloudsLearn how to use particles to quickly create white fluffy clouds in your animations.




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