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explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

RenderLearn about all of the different settings you can use for objects with the fluid system including obstacle, inflow, and outflow.

CloudsLearn how to use particles to quickly create white fluffy clouds in your animations.

explodingstarpreview200Wanna make an awesome star explosion scene, complete with almost every star in the galaxy in the background? It’s a lot easier then you thought it would be. In fact, this tutorial only has 2 steps!

Curved PathLearn how to curve arrays of objects so that you can make smooth and easily editable walkways and 3d paths.

final_image-11In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer.  We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.

flag-007Using soft bodies and a wind force you can take a lowly plane with a very simple texture and make it look like a realistically billowing flag.

finished2-halfBlenders powerful node system now supports textures! In this tutorial you will learn how to create a stunning brick map using nothing but procedural textures.

Continue reading ‘Introduction to Texture Nodes’ »

Most professional cameras these days come with a built-in ‘Rule of Thirds’ function that overlays a 3×3 grid. So why not set up blender to do the same?header

Continue reading ‘Create a ‘Rule of Thirds’ overlay in Blender’ »

Many games and indie projects make use of the *.map format to make their maps and levels. With the inclusion of the ‘map’ export script into Blender 3D, it’s now possible to model your level in 3D and output that as content that can be loaded directly into GTKRadiant or other ‘map’ editor.

This tutorials covers “how to..” and the more advanced information you need to look out for when working in this way.




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