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Learn how to not only generate smoke, like most tutorials, but how to render it as well. Comes with a couple notes on changing the way the smoke looks as well.

Creating fire in Blender was a chore. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen. Those days are over.

Continue reading ‘Creating Realistic Fire in Blender 2.5′ »

In this tutorial, I go over some basic animation, and then into how to do a general walk cycle. I also show you how to use the NLA (non-linear action) editor to loop the walk cycle, and then combine these two animations.

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

150This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how to make the eyelids “stick” to the eyeball surface, so there’s no unwanted gap between the two while animating.

tornadoLearn how to make a tornado with the particle system with a lattice to control the flow of the particles.

150Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.

003Learn how to make objects explode and then assemble together with the use of the explode modifier, the particle system, and the sequencer.

RenderLearn about all of the different settings you can use for objects with the fluid system including obstacle, inflow, and outflow.

CloudsLearn how to use particles to quickly create white fluffy clouds in your animations.




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