Unlocking Blender resources
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.
In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 02 of the this tutorial details how to basic door, side panel and roof.
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 01 of the this tutorial details how to create the base of the front end.
In part 2 of this tutorial, we begin modeling the details of the Urban Stairway scene. This tutorial demonstrates many different techniques used for modeling hard-surface objects and creating small details.
In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In this part, we’ll focus on aligning our camera to the reference image and blocking in the main elements of the scene.

In this tutorial we examine how to export a model from Blender to Unity 3D and import it into a game. The tutorial also demonstrates how to bake a normal map and a color map from a highpoly model to the lowpoly counterpart, real-time display of the color/normal maps in the Blender viewport with GLSL shading, and real-time updating of assets in Unity.