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thumbCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow.

Continue reading ‘Model, UV, and Texture a Complete Manga Character in Blender’ »

explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

tornadoLearn how to make a tornado with the particle system with a lattice to control the flow of the particles.

006Learn the basics about the video sequencer and how to use it, then make a slide show with a bunch of different transitions!

003Learn how to make objects explode and then assemble together with the use of the explode modifier, the particle system, and the sequencer.

HairyGo beyond the bare basics of making grass and begin to gain total control over particle hair.

Curved PathLearn how to curve arrays of objects so that you can make smooth and easily editable walkways and 3d paths.

final_image-11In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer.  We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.

tutorials-animating-from-rigging-to-animation-flying-bird_armature-posed-eyes-parentedDescribes how to apply a skin to a model in such a way that it will be properly deformed by an armature.

tutorials-animating-from-rigging-to-animation-flying-bird_beack-chains-parentedThis tutorial covers the entire animation process of this little guy, first, creating a simple fk armature or rig, then assigning the mesh vertices to each bone using the weight painting technique, and last, animating it using non linear animation tools.




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