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final_image-11In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer.  We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.

low-poly-skull-in-blenderNormal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version.

Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.

This tutorial uses the free and open source Blender suite. If you’re new to 3D, following this tutorial in Blender is an excellent way for beginners to get started. (Don’t worry – this tutorial has plenty of techniques for more advanced users too!)

Because you never know who you might sit next to on the bus… header1

Continue reading ‘How to render an animation to your iPod’ »

forest_blender_finalHighlights some of the techniques used to approximate a linear workflow in blender. While its mainly targeted at tackling several linux problems its main ideas still hold true for all platforms.

luxrender-gold-tutorialI have created a breakdown of the steps I used to achieve an old worn gold material. It describes and highlights some aspects of the luxrender material system.




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