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Covering modelling, texturing and rendering of a realistic human head I made for Blending Life 2010.

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.

On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps.

In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.

In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script (created by Dolf Veenvliet, aka macouno).

The Caliper script can be downloaded at:
http://www.alienhelpdesk.com/python_scripts/caliper

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 03 of the this tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.

urban_150In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

car_150In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 02 of the this tutorial details how to basic door, side panel and roof.

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

Tutorials for Blender logoIn this website you will find very useful step-by-step Blender tutorials, mostly regarding the Blender Game Engine, plus a complete Python Game API documentation reference with code snippets and examples on every class and method.




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