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Covering modelling, texturing and rendering of a realistic human head I made for Blending Life 2010.

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 03 of the this tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section.

urban_150In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

car_150In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 02 of the this tutorial details how to basic door, side panel and roof.

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

porsche_part1_slideIn this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 01 of the this tutorial details how to create the base of the front end.

stairway_part2_150In part 2 of this tutorial, we begin modeling the details of the Urban Stairway scene. This tutorial demonstrates many different techniques used for modeling hard-surface objects and creating small details.

Schermafbeelding 2009-12-08 om 07.31.58Okay, I’ve been fighting the good fight with Blender for a few weeks trying to convert some models I originally created for rendering into a printable file. I’ve learned a lot in the process, so I thought I’d share some of what I’ve learned. Forgive me if some of this is obvious.

urbanIn this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In this part, we’ll focus on aligning our camera to the reference image and blocking in the main elements of the scene.




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