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On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps.

In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.

In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script (created by Dolf Veenvliet, aka macouno).

The Caliper script can be downloaded at:
http://www.alienhelpdesk.com/python_scripts/caliper

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

combinedThis tutorial is all about interior lighting workflow, where and which lamps to place, choosing colors, balancing etc. I will also try to show how to use composite nodes to get the desired effect (simply because You cant get it otherwise…). I’m going to show you the basic workflow of preparing a day time lighting in Blender Internal and, as a bonus, same in Yafaray.

enlightened_spotThis part of the tutorial will cover basic info about lighting in blender, light types and their properties and usage, Ambient Occlusion, compositing with nodes to speed up the setup.

150The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling.

explode4cWhen used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.

Continue reading ‘Creating Depth of Field’ »

150Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.

150In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.




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