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Camaro Learn about the techniques that I use in order to create this Chevy Camaro. The techniques shown can be applied to many other cars, vehicles, and other models. This tutorial is very detailed, reaching a length of 7 pages. There is also a PDF available, in case you wish to work offline.

1501This 3-part video tutorial series will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated. In Part 2, we’ll take a look at how to create the particle system that will be used with the sprite graphics created in Part 1.

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A tutorial focussing on producing a large, detailed reconstruction of the ship HMS Victory. Covers modelling the hull, rigging and other parts, texturing, and compositing the final images.

Because you never know who you might sit next to on the bus… header1

Continue reading ‘How to render an animation to your iPod’ »

150x150This video tutorial series will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated. In Part 1 of 3, we’ll take a look at how to create the sprite graphics that will be used in the particle system.

Ejercicio del tutorialLos centros de los objetos son un aspecto importante de entender para el buen manejo de Blender. En este video se explica el tema y se muestra un pequeño caso práctico de aplicación.

fireA videotutorial on how to make fire with an ascending heat effect. It was my first tutorial and I have to admit that it would definetly not be same, if I made it again. But this is not going to happen and it is still a nice technique. So I don’t want to hold it back from you.

breakingglassA videotutorial on how to make breaking glass with the explode modifier and the particle system.

Painting Instanced ObjectsThis tutorial teaches how to use Blender’s particles system to “paint” instanced objects onto mesh surfaces. Similar to Maya’s “Paint Effects”, though not nearly as powerful, it’s a very nice way to fill a scene with flowers, vegetation, rocks, pebbles, gravel, debris, etc.

2d_snowflakeCreating the snowflake pattern using simple poly-modeling techniques along with Blender’s Mirror modifier and Spin tool




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