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Learn how to not only generate smoke, like most tutorials, but how to render it as well. Comes with a couple notes on changing the way the smoke looks as well.

Creating fire in Blender was a chore. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen. Those days are over.

Continue reading ‘Creating Realistic Fire in Blender 2.5′ »

These are 7  fairly short video tutorials that will help overview the main sections of Blender that you will need to get started. Once you have finished watching the specific videos you will then be ready to tackle some of our other tutorials in the section by clicking on the category links located in our main menu under tutorials. Or use our search bar to dig for something specific.

In this multi-part Blender video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

In part 7 of this Blender 2.5 video tutorial series we will continue on the car detailing the windows, including weather stripping and adjusting other areas of the cars to fit the reference.

View – Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

This quick Blender video tip demonstrates how to mix two image sequences (or video clips) in the video sequencer and then export them out as a single video file.

In this Blender 2.5 video tutorial we give you a demonstration and overview of clean hand topology. The tutorial provides tips on how to structure your mesh, including clean topology, mesh flow and edgeloop density.

In this tutorial, I show you how to create a fairly realistic-looking eyeball.

This quick Blender 2.5 tip video demonstrates an easy way to copy over your settings from previous testing builds of Blender 2.5 to the latest build you have downloaded.

In this multi-part Blender video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 06 of the this Blender video tutorial series switches over to Blender 2.5 and goes on to model the tire and wheel by using a series of modifiers to leave you with a model that is easily modified later.

View – Part 1 | Part 2 | Part 3 | Part 4 | Part 5

This quick Blender 2.5 video tip demonstrates how to use viewport snapping to lock the viewing angle to any 45 degree increment. This feature is similar to the viewport navigation that is found in ZBrush.




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