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blender-gamekit-2This book is the ultimate guide for artists interested in exploring this part of Blender. This fully revised and updated second edition has been written with Blender 2.48, and covers all improvements for game creation thanks to the Open Game Yo Frankie! project.

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5 Responses to “Blender Gamekit 2”  

  1. 1 Albert

    hi , I use the blender game engine and i was having a problem of making a standalone version of my game. Anytime i click “save runtime”, it saves the runtime ready for distribution, but it can’t run and it gives an error as a certain .dll file is not found. it goes on to say ” shaders not supported” . What is wrong ?? But my game can run in blender game engine. Also how do render your game with all the textures and text and stuff because i don’t text in the game engine. PLS HELP ME OUT!!!!

  2. 2 MasterSam

    for the texture stuff and so on, take a look at tutorials ^^
    the files
    you can find them in the blender folders, just copy them into another folder, take your game runtime to that folder, and those “.dll” cant be found shoulndt be a prob

  3. 3 Craig L

    What is the publication [and date target version]?
    Is this kaput since 2.5 is imminent? Thanks for your work.

  4. 4 xaedro

    Search the dlls in internet and put it in the game directory compiled, it run fine.

  5. 5 ahmed

    write down the name of the dll
    then go to program files
    click blender foundation
    look over there for the missing dll
    copy it paste it in the folder where you
    have the runtime if another file is not found also repeat steps

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