Unlocking Blender resources
Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.
In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.
Cutting a hole into a curved mesh is a common problem, particularly for new modelers. This tip shows you how to go about doing it using blender’s retopology tools.
When you begin working with complex scenes you’ll often find yourself applying the same material to a multitude of objects, which becomes quite time consuming. By using blender’s “Make Links” tool you can quickly apply a single materials to as many objects as you’d like.
In this Blender tutorial, we’ll take a look at how to enhance your reflections by using High Dynamic Range Images.
This blender tutorial takes you through the process of modeling a fairly cartoony praying mantis from a sketch. The tutorial covers the entire modeling process and some simple materials.
In the follow up to the Light bulb Modeling tutorial, this video tutorial for Blender looks into adding materials to a simple scene of light bulbs to simulate them turned on and off.
In this tutorial, we’ll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objects”, created by Isaac Botkin.
In this tutorial we are going to look at how to animate a gear train in Blender with constraints, such that all the gears follow the lead of a single empty. This technique offers a much cleaner system with less margin for error
Preview rendering can greatly speed up your workflow by allowing you to preview your scene within the viewport, from any angle and at low resolution as opposed to rendering the full scene anytime you check your progress.