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	<title>BlenderNation Links &#187; cgcookie</title>
	<atom:link href="http://www.blendernation.com/links/author/cgcookie/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/links</link>
	<description>Complete Blender Resource List</description>
	<lastBuildDate>Wed, 18 Nov 2009 09:19:28 +0000</lastBuildDate>
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			<item>
		<title>Creating a Pup Tent – part 2</title>
		<link>http://www.blendernation.com/links/creating-a-pup-tent-%e2%80%93-part-2/</link>
		<comments>http://www.blendernation.com/links/creating-a-pup-tent-%e2%80%93-part-2/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:19:28 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1381</guid>
		<description><![CDATA[This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1382" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/1501.jpg" alt="150" width="150" height="150" />This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Creating a Face Rig</title>
		<link>http://www.blendernation.com/links/creating-a-face-rig/</link>
		<comments>http://www.blendernation.com/links/creating-a-face-rig/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:18:06 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1378</guid>
		<description><![CDATA[This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1379" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/150.jpg" alt="150" width="150" height="150" />This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. The “stretch to” is great for things like lips and eyelids (which is shown in this tutorial); in addition, I show you how to make the eyelids “stick” to the eyeball surface, so there’s no unwanted gap between the two while animating.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Using the Snapping Tool</title>
		<link>http://www.blendernation.com/links/tip-using-the-snapping-tool/</link>
		<comments>http://www.blendernation.com/links/tip-using-the-snapping-tool/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:17:55 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1384</guid>
		<description><![CDATA[The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1385" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/1502.jpg" alt="150" width="150" height="150" />The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Textures: Panoramic Skies</title>
		<link>http://www.blendernation.com/links/textures-panoramic-skies/</link>
		<comments>http://www.blendernation.com/links/textures-panoramic-skies/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:17:37 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Sky/Clouds]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1388</guid>
		<description><![CDATA[Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are including 6 sky panoramic textures. These textures are 4096×2048 and are licensed as CC Attribution 3.0. You are free to use them for just about any use. In commercial work and personal, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1389" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/1503.jpg" alt="150" width="150" height="150" />Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are including 6 sky panoramic textures. These textures are 4096×2048 and are licensed as CC Attribution 3.0. You are free to use them for just about any use. In commercial work and personal, just not allowed to redistribute or resell.</p>
<p>These images were created with <a href="http://www.afterworks.com/DreamScape.asp?ID=4" target="_blank">Dreamscape</a> from <a href="http://www.afterworks.com/" target="_blank">Afterworks</a>, a 3D Studio Max Plugin. But don’t fret, these are .tgas and work great with Blender. <img src="http://www.blendercookie.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Model: Male Base Mesh</title>
		<link>http://www.blendernation.com/links/model-male-base-mesh/</link>
		<comments>http://www.blendernation.com/links/model-male-base-mesh/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:17:16 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Humans]]></category>
		<category><![CDATA[Models]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1392</guid>
		<description><![CDATA[Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are giving away a free human male base mesh model! These models are licensed as CC Attribution 3.0. You are free to use it for just about any use, commercial and personal, so [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1393" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/1504.jpg" alt="150" width="150" height="150" />Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are giving away a free human male base mesh model! These models are licensed as CC Attribution 3.0. You are free to use it for just about any use, commercial and personal, so long as you attribute the work back to the original author. You may not redistribute or resell the work.</p>
<p>The model is fully unwrapped and ready for sculpting, texturing, etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernation.com/links/model-male-base-mesh/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Models: Kitchen Appliance set</title>
		<link>http://www.blendernation.com/links/models-kitchen-appliance-set/</link>
		<comments>http://www.blendernation.com/links/models-kitchen-appliance-set/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:16:59 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[Models]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1395</guid>
		<description><![CDATA[Everyone likes free stuff, but as artists free stuff can be a real life saver. Whether you need a model quickly for a deadline or are just too lazy to model it yourself, we are here to help! All of these models are released in native .blend format and licensed as CC Attribution 3.0. You [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1396" src="http://www.blendernation.com/links/wp-content/uploads/2009/11/1505.jpg" alt="150" width="150" height="150" />Everyone likes free stuff, but as artists free stuff can be a real life saver. Whether you need a model quickly for a deadline or are just too lazy to model it yourself, we are here to help! All of these models are released in native .blend format and licensed as CC Attribution 3.0. You are free to use them for any use, commercial or otherwise. Enjoy!</p>
<p>Most of the appliance models are textured, none of them include interiors.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernation.com/links/models-kitchen-appliance-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating a Pup Tent – part 1</title>
		<link>http://www.blendernation.com/links/creating-a-pup-tent-%e2%80%93-part-1/</link>
		<comments>http://www.blendernation.com/links/creating-a-pup-tent-%e2%80%93-part-1/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:46:05 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[tent]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1335</guid>
		<description><![CDATA[In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1336" src="http://www.blendernation.com/links/wp-content/uploads/2009/10/tent150.jpg" alt="tent150" width="150" height="150" />In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernation.com/links/creating-a-pup-tent-%e2%80%93-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating a Witches Hat</title>
		<link>http://www.blendernation.com/links/creating-a-witches-hat/</link>
		<comments>http://www.blendernation.com/links/creating-a-witches-hat/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 05:54:08 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1329</guid>
		<description><![CDATA[Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1330" src="http://www.blendernation.com/links/wp-content/uploads/2009/10/1503.jpg" alt="150" width="150" height="150" />Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernation.com/links/creating-a-witches-hat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Model a pumpkin</title>
		<link>http://www.blendernation.com/links/model-a-pumpkin/</link>
		<comments>http://www.blendernation.com/links/model-a-pumpkin/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 18:43:05 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1311</guid>
		<description><![CDATA[In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1312" src="http://www.blendernation.com/links/wp-content/uploads/2009/10/1501.jpg" alt="150" width="150" height="150" />In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.blendernation.com/links/model-a-pumpkin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Model a human hand</title>
		<link>http://www.blendernation.com/links/model-a-human-hand/</link>
		<comments>http://www.blendernation.com/links/model-a-human-hand/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 18:42:53 +0000</pubDate>
		<dc:creator>cgcookie</dc:creator>
				<category><![CDATA[2.49]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/links/?p=1307</guid>
		<description><![CDATA[Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1308" src="http://www.blendernation.com/links/wp-content/uploads/2009/10/150.jpg" alt="150" width="150" height="150" />Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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