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mini-tutorial-on-landscape-sculptingPaul Caggegi from the Process Diary has posted a useful videotutorial on landscape sculpting.

previewSparklingVideoTutorial200Want to learn how to make a really cool retro-circle sparkling magical dust effect using Blender’s partial system? You can in my first ever video tutorial!

explodingstarpreview200Wanna make an awesome star explosion scene, complete with almost every star in the galaxy in the background? It’s a lot easier then you thought it would be. In fact, this tutorial only has 2 steps!

peasMiscellaneous food textures, like corn, peas and beans.

tutorials-animating-from-rigging-to-animation-flying-bird_armature-posed-eyes-parentedDescribes how to apply a skin to a model in such a way that it will be properly deformed by an armature.

tutorials-animating-from-rigging-to-animation-flying-bird_beack-chains-parentedThis tutorial covers the entire animation process of this little guy, first, creating a simple fk armature or rig, then assigning the mesh vertices to each bone using the weight painting technique, and last, animating it using non linear animation tools.

wheelWhen the length of the path curve (actual length, not path length) and radius of the wheel are known, the rotation can be calculated based on Speed-curve that controls the vehicle motion.

syncjawHere I will attempt to explain my recent dealings with using Blender Shape Keys to produce convincing lip-sync (Lip-synchronisation, ie: “speech”) for simple, humanoid characters.

This is aimed at people with an understanding of Blender fundamentals like vertex loops, face loops, sequencer and of course, Blender’s new Shape Key system. If these terms mean nothing to you, then you may well struggle to keep up. If you’re familiar with them then I hope this tutorial will prove to be a breeze and your characters will be speaking so fluently you’ll have trouble shutting them up!

rigJeriH has released his George Rig 1.0. and he’s obviously put a lot of thought into this rigging, keeping the animator in mind all the time with simplified controls and a separate window for the entire IK/FK controllers with a nice GUI background. In addition he’s completed a companion manual for it.

luxrend-material-46LuxRender has started a Materials Database from which you can download materials as well as upload you own content to it. It looks pretty impressive so far. While you are at the LuxRender site check out the gallery too. There are some wonderful Blender LuxRenders in the exhibit.




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