Mix de deux shaders différents à l’aide des nodes. c’est simple
Rigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character’s face.
Here’s a good videotutorial by the Process Diary that’ll explain many rigging concepts. If you’re an absolute rigging beginner, I recommend you read up on a few tutorials first.
Paul Caggegi from the Process Diary has posted a useful videotutorial on landscape sculpting.
Want to learn how to make a really cool retro-circle sparkling magical dust effect using Blender’s partial system? You can in my first ever video tutorial!
Wanna make an awesome star explosion scene, complete with almost every star in the galaxy in the background? It’s a lot easier then you thought it would be. In fact, this tutorial only has 2 steps!
Miscellaneous food textures, like corn, peas and beans.
Describes how to apply a skin to a model in such a way that it will be properly deformed by an armature.
This tutorial covers the entire animation process of this little guy, first, creating a simple fk armature or rig, then assigning the mesh vertices to each bone using the weight painting technique, and last, animating it using non linear animation tools.
When the length of the path curve (actual length, not path length) and radius of the wheel are known, the rotation can be calculated based on Speed-curve that controls the vehicle motion.