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Archive for December, 2009



In this “making of”, Lucas Veber explains how he made this masterpiece,  skipping the technical details in order to focus on the main features.

urban_150In this multi-part tutorial, we’ll take a look at modeling an old stairway platform in an old abandoned building. In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

car_150In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 02 of the this tutorial details how to basic door, side panel and roof.

sled_150Everyone likes free stuff, but as artists free stuff can be a real life saver. With this round of free stuff, we are giving away a free runner sled!  It is the season to start hitting the slopes, and prepare those wintry renders. This model comes with a 2048×2048 tga texture for the wood and text.

leavesIn this tutorial is explained how to make in a simple way a rain of leaves using the combination of particles and dupliverts. You can get a clean result even with the Blender internal render.

stencil-mapStencil maps can help push your model to the next level by allowing you to layer materials exactly as you see fit. This tutorial by Jonathan Williamson  covers how to create a stencil map, applying it to your model in Blender and then using it to layer two different materials via the Material Nodes.

In this 2.49 tutorial Jaymz uses a lattice to animate a human heart.heartbeat

Tutorials for Blender logoIn this website you will find very useful step-by-step Blender tutorials, mostly regarding the Blender Game Engine, plus a complete Python Game API documentation reference with code snippets and examples on every class and method.

porsche_part1_slideIn this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 01 of the this tutorial details how to create the base of the front end.

stairway_part2_150In part 2 of this tutorial, we begin modeling the details of the Urban Stairway scene. This tutorial demonstrates many different techniques used for modeling hard-surface objects and creating small details.




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