Unlocking Blender resources
In this article, we’ll see how to create an image render not with the use of external renderers but with Blender’s native internal renderer. We’ll look at how powerful the internal renderer is and how we can achieve similar results with that of dedicated renderers from tweaking light settings until the final compositing.
This blender tutorial takes you through the process of modeling a fairly cartoony praying mantis from a sketch. The tutorial covers the entire modeling process and some simple materials.
In the follow up to the Light bulb Modeling tutorial, this video tutorial for Blender looks into adding materials to a simple scene of light bulbs to simulate them turned on and off.
Here I will attempt to explain my recent dealings with using Blender Shape Keys to produce convincing lip-sync (Lip-synchronisation, ie: “speech”) for simple, humanoid characters.
This is aimed at people with an understanding of Blender fundamentals like vertex loops, face loops, sequencer and of course, Blender’s new Shape Key system. If these terms mean nothing to you, then you may well struggle to keep up. If you’re familiar with them then I hope this tutorial will prove to be a breeze and your characters will be speaking so fluently you’ll have trouble shutting them up!
Using soft bodies and a wind force you can take a lowly plane with a very simple texture and make it look like a realistically billowing flag.
In this tutorial, we’ll take a look at how to create non-photorealistic Cumulus clouds in Blender. These techniques are taken from a Siggraph 2009 paper titled “Painting with Objects”, created by Isaac Botkin.