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Archive for June, 2009



Camaro Learn about the techniques that I use in order to create this Chevy Camaro. The techniques shown can be applied to many other cars, vehicles, and other models. This tutorial is very detailed, reaching a length of 7 pages. There is also a PDF available, in case you wish to work offline.

marcus-blair-rigging-demoI outline some of the methods I use when setting up a character rig, some handy shortcuts, and how to split up your armature into neat sets on separate bone layers. After that, I give you a quick overview of putting those methods into practice, and then show you the completed body rig with some demo renders.

cle_usbA USB Key, in CC-BY (Tibo).

A lot of other .blend can be found on the BlenderCave

ordi_portable1A laptop in CC-BY (Tibo).

Continue reading ‘Laptop’ »

Captura de pantalla del tutorialExplicación de los widgets que permiten transformar intuitiva e interactivamente los objetos en Blender.

1504Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.

1503With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on

1502Here is a brief overview of some of the changes and additions to Blender 2.5. Keep in mind, 2.5 is still under heavy development and many things will be added/changed. That being said, what has been done so far is incredible!

Mouse Look 1st PersonUse the mouse to look up, down, left and right in the Blender Game Engine.  Options include capping, invert mouse pitch and adjust mouse sensitivity.

150This 3-part video tutorial series will show you how to create a magic wand particles effect, the sort of visual effect you might see when a “magic wand” is waved. This will be similar to a “pixie” dust effect, although not so complicated. In Part 3, we’ll take a look at combining the sprite graphics with our particle system, and then tweaking things, including a little bit of post production, to achieve our final results.




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