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Archive for May, 2009



multiposeThis software was developed by Goatman, first as its own app, later did importer/exporter for blender, and finally integrated with blender. The basic concept is animate by puppeteering, and doing it in layers. This video link shows the process:

pyppet: multi-pose and layering

For updates, visit the pyppet blog.

Thanks, goatman.

mayameshrThe maya model ( a Philippine bird ) is based on Jared Reisweber’s ( http://www.hartworks.net/blender/jared/ ) tutorial and Matangdilis has succeeded in localizing that complicated rig system described in the tutorial.

Matangdilis is currently working on a short film project he calls Proyektong Halo-Halo ( Halo-Halo Project ). The film seeks to animate Jose Rizal’s story about the monkey and the turtle and the maya model is one of the characters for the project.

http://matangdilis.blogspot.com

ikeIke is cartoony, human model. It is my first attempt to create a human model using a character’s photo as guide. The rig is so basic and used to simply create a single pose. The user need to heavily edit the rigs. The mesh needs some editing, too.

literatiA low-poly mascot with a few strands of particle hair, soft body cloth and simple rigs.

alien1This model is one of my earliest experiment on character modeling. It is a low-poly character with simple procedural textures and simple rigs. The rigging is so basic and its elongated eyes are not yet adjusted to deform according to its facial contour. Users need to modify the constraints first to fix the eye deformation.

vttVehicles: Air-Based, Land-Based, Sci-Fi, Water-Based.

withgoggleswithwireSeveral kinds of animal models: amphibians, birds, fish, insects, mammals and reptiles.

fleur_scaledA collection of human models, faces and low-poly models.

HSV Compositing NodeThis tutorial shows how to adjust the Hue, Saturation and Value of an image using the HSV and RGB Curves compositing nodes to improve a photo – make it bolder, or even make it look like it was shot at a different time of the day.

forest_blender_finalHighlights some of the techniques used to approximate a linear workflow in blender. While its mainly targeted at tackling several linux problems its main ideas still hold true for all platforms.




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