Unlocking Blender resources
This software was developed by Goatman, first as its own app, later did importer/exporter for blender, and finally integrated with blender. The basic concept is animate by puppeteering, and doing it in layers. This video link shows the process:
pyppet: multi-pose and layering
For updates, visit the pyppet blog.
Thanks, goatman.
The maya model ( a Philippine bird ) is based on Jared Reisweber’s ( http://www.hartworks.net/blender/jared/ ) tutorial and Matangdilis has succeeded in localizing that complicated rig system described in the tutorial.
Matangdilis is currently working on a short film project he calls Proyektong Halo-Halo ( Halo-Halo Project ). The film seeks to animate Jose Rizal’s story about the monkey and the turtle and the maya model is one of the characters for the project.
Ike is cartoony, human model. It is my first attempt to create a human model using a character’s photo as guide. The rig is so basic and used to simply create a single pose. The user need to heavily edit the rigs. The mesh needs some editing, too.
This model is one of my earliest experiment on character modeling. It is a low-poly character with simple procedural textures and simple rigs. The rigging is so basic and its elongated eyes are not yet adjusted to deform according to its facial contour. Users need to modify the constraints first to fix the eye deformation.