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In this tutorial, we’ll take a look at the complete workflow for modeling a pup tent in a style that was popular during the 1800s, in North America. This is a two-part tutorial, and in this part we’ll be using the Cloth simulator for the tarp of the tent, and also how to create the framing, stakes, knots, and ropes.
Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling and cloth simulations. Basic materials are also covered.
Learn how to make a tornado with the particle system with a lattice to control the flow of the particles.
In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses a combination of mirror and lattice modifiers to create a model that can easily be shaped without disfiguring the original mesh.
Modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial is an effort to address both of those issues. In this tutorial you will learn how to model a human hand with some box modeling techniques with clean topology in blender.
Learn the basics about the video sequencer and how to use it, then make a slide show with a bunch of different transitions!
Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.
In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.
Learn how to make objects explode and then assemble together with the use of the explode modifier, the particle system, and the sequencer.
Learn about all of the different settings you can use for objects with the fluid system including obstacle, inflow, and outflow.
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