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In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.
In this tip video, we’ll take a look at how to set the aspect ratio of a Plane object to match that of the image mapped to it. This is important to prevent distortion in the mapped image. This knowledge will be helpful when using image planes for cutout trees and people, instanced image planes for particle effects, and any situation where you need non-distorted images on Plane objects.
The “Add Image As Mesh” script (created by Ed Mackey) can be downloaded at:
http://www.blinken.com/blender-plugins.php
You can find help with installing python scripts at:
http://www.alienhelpdesk.com/using_python_scripts
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 05 of the this tutorial series we fill in the windows, head lights and such. Then we also begin adding depth and finalizing the mesh with a subdivison surface modifier.
In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.
Part 04 of the this we go through the modeling process of creating the rest of the back end, including the spoiler, trunk and other bits.
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