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WIP1
Here’s a modeling timelapse video (and some accompanying images and text) of my new project to create a steampunk style female android. The timelapse shows the creation of the face and shoulders, and some of the clockwork elements inside the body and head. This is only part one, part two coming soon!

moviescreenUse the Video Texture module to play movies in the Blender game engine.  Python code and example blend included.

150A good lighting setup is essential to effectively displaying your model. Without it your hard work might as well be for nothing. This tutorial takes a look at how to make a good three-point (+) lighting setup in Blender. The tutorial covers the different kinds of lights within Blender, the different configurations needed, and some general tips and tricks to creating a good setup within Blender

Camaro Learn about the techniques that I use in order to create this Chevy Camaro. The techniques shown can be applied to many other cars, vehicles, and other models. This tutorial is very detailed, reaching a length of 7 pages. There is also a PDF available, in case you wish to work offline.

marcus-blair-rigging-demoI outline some of the methods I use when setting up a character rig, some handy shortcuts, and how to split up your armature into neat sets on separate bone layers. After that, I give you a quick overview of putting those methods into practice, and then show you the completed body rig with some demo renders.

cle_usbA USB Key, in CC-BY (Tibo).

A lot of other .blend can be found on the BlenderCave

ordi_portable1A laptop in CC-BY (Tibo).

Continue reading ‘Laptop’ »

Captura de pantalla del tutorialExplicación de los widgets que permiten transformar intuitiva e interactivamente los objetos en Blender.

1504Making use of multiple modifiers and projection painting this tutorial covers the entire process of modeling and texturing an old, wooden barrel in Blender.

1503With the release of Blender 2.49 comes the ability to stencil images onto your model via projection. This tutorial goes through the process of setting up your model and it’s UVs in order to “projection paint” your textures on




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