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	<title>Comments on: Lighting &quot;Resistance:  Fall of Man&quot;</title>
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		<title>By: reyn</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-501159</link>
		<dc:creator>reyn</dc:creator>
		<pubDate>Thu, 05 Nov 2009 02:39:46 +0000</pubDate>
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		<description>Above anything else, thank you very much for sharing this to the community.  ^_^

-Reyn</description>
		<content:encoded><![CDATA[<p>Above anything else, thank you very much for sharing this to the community.  ^_^</p>
<p>-Reyn</p>
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		<title>By: phat phuck</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-182852</link>
		<dc:creator>phat phuck</dc:creator>
		<pubDate>Thu, 25 Oct 2007 03:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-182852</guid>
		<description>I think its cool what insomniac is doing with older technology but in my opinion, HDR looks way better</description>
		<content:encoded><![CDATA[<p>I think its cool what insomniac is doing with older technology but in my opinion, HDR looks way better</p>
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		<title>By: k_co</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-181239</link>
		<dc:creator>k_co</dc:creator>
		<pubDate>Mon, 22 Oct 2007 17:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-181239</guid>
		<description>Ninguém fala PORTUGUÊS nessa porcaria!!!</description>
		<content:encoded><![CDATA[<p>Ninguém fala PORTUGUÊS nessa porcaria!!!</p>
]]></content:encoded>
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		<title>By: Eric Gooch</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-155621</link>
		<dc:creator>Eric Gooch</dc:creator>
		<pubDate>Sat, 15 Sep 2007 02:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-155621</guid>
		<description>Hey, thanks for the link to my lighting article, I&#039;m glad that some found it useful. A few mentioned that this is older technology, and that&#039;s true to an extent, but light mapping is still being used a fair amount. I imagine one day it will no longer be required.

Full dynamic lighting is available in some games now, and we&#039;ll be seeing more of it in the future. With games it&#039;s always a question of priorities and balance, what you want the player to be able to do vs. how you want the game to look. Bear in mind that we shipped Resistance: Fall of Man last year, and worked on it for over a year before that. Changing lighting models in the middle of the project is usually not a good idea, so what you&#039;re seeing in the latest games today is going to be more advanced. 8)

For instance, R:FoM is one of the few console games (maybe still the only one?) that has 40-player online multiplay, and never drops below 30 fps. That was quite a feat, and full dynamic lighting would have eaten up more available cycles than I care to imagine.

Also, I wanted to say that I&#039;ve been very impressed with some of the work that I&#039;ve seen in the Blender gallery. When students ask about different software, I always mention Blender...how can you argue with free? I have only had time to look at it briefly, but hope to spend more time with it in the future.

-Eric G.</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the link to my lighting article, I&#039;m glad that some found it useful. A few mentioned that this is older technology, and that&#039;s true to an extent, but light mapping is still being used a fair amount. I imagine one day it will no longer be required.</p>
<p>Full dynamic lighting is available in some games now, and we&#039;ll be seeing more of it in the future. With games it&#039;s always a question of priorities and balance, what you want the player to be able to do vs. how you want the game to look. Bear in mind that we shipped Resistance: Fall of Man last year, and worked on it for over a year before that. Changing lighting models in the middle of the project is usually not a good idea, so what you&#039;re seeing in the latest games today is going to be more advanced. 8)</p>
<p>For instance, R:FoM is one of the few console games (maybe still the only one?) that has 40-player online multiplay, and never drops below 30 fps. That was quite a feat, and full dynamic lighting would have eaten up more available cycles than I care to imagine.</p>
<p>Also, I wanted to say that I&#039;ve been very impressed with some of the work that I&#039;ve seen in the Blender gallery. When students ask about different software, I always mention Blender&#8230;how can you argue with free? I have only had time to look at it briefly, but hope to spend more time with it in the future.</p>
<p>-Eric G.</p>
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		<title>By: bdub</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154676</link>
		<dc:creator>bdub</dc:creator>
		<pubDate>Thu, 13 Sep 2007 19:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154676</guid>
		<description>This has me curious ... can anyone post a link to a tutorial or other information on how this is done in Blender?</description>
		<content:encoded><![CDATA[<p>This has me curious &#8230; can anyone post a link to a tutorial or other information on how this is done in Blender?</p>
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		<title>By: Alden</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154146</link>
		<dc:creator>Alden</dc:creator>
		<pubDate>Wed, 12 Sep 2007 20:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154146</guid>
		<description>The graphics are out of date (noticeably low-res textures/light maps), but the design is still fantastic.  Lighting makes an amazing difference in any scene.</description>
		<content:encoded><![CDATA[<p>The graphics are out of date (noticeably low-res textures/light maps), but the design is still fantastic.  Lighting makes an amazing difference in any scene.</p>
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		<title>By: DGE</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154113</link>
		<dc:creator>DGE</dc:creator>
		<pubDate>Wed, 12 Sep 2007 18:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154113</guid>
		<description>That&#039;s a great article to show the difference that lighting can make.  I can see how you could save a lot of re-render time by baking light, even on stills.

Also, if you look at the tutorial page (one level up) there&#039;s also a set of C4D textures - all of the procedural noise textures.  http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm

This would be very nice to have, and not just for noise textures. I&#039;m not sure how C4D displays textures, but in Vue and Bryce a pick-able thumbnails of textures (although not noise I think) are shown. Much easier and faster than a drop-down list. The rendered texture preview that Blender has is a great improvement, but let&#039;s keep going. Thumbnails of various presets would be reeeeeeally nice.</description>
		<content:encoded><![CDATA[<p>That&#039;s a great article to show the difference that lighting can make.  I can see how you could save a lot of re-render time by baking light, even on stills.</p>
<p>Also, if you look at the tutorial page (one level up) there&#039;s also a set of C4D textures &#8211; all of the procedural noise textures.  <a href="http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm" rel="nofollow">http://www.cybergooch.com/pages/c4d/noise/c4d_noise.htm</a></p>
<p>This would be very nice to have, and not just for noise textures. I&#039;m not sure how C4D displays textures, but in Vue and Bryce a pick-able thumbnails of textures (although not noise I think) are shown. Much easier and faster than a drop-down list. The rendered texture preview that Blender has is a great improvement, but let&#039;s keep going. Thumbnails of various presets would be reeeeeeally nice.</p>
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		<title>By: Francisco Ortiz</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154103</link>
		<dc:creator>Francisco Ortiz</dc:creator>
		<pubDate>Wed, 12 Sep 2007 18:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154103</guid>
		<description>with patches).
O God!
 
Some bosses even don&#039;t know what is a videogame. This is a nightmare! I quit. I am out. 

Make your game works inside YOUR computer, is very veeeery easy. Add others to this recipe and you are doomed. DOOMED (i miss Chad Vader episodes). 


Btw baked shadows is important inside my toolkit.

Sorry for the tryple post.</description>
		<content:encoded><![CDATA[<p>with patches).<br />
O God!</p>
<p>Some bosses even don&#039;t know what is a videogame. This is a nightmare! I quit. I am out. </p>
<p>Make your game works inside YOUR computer, is very veeeery easy. Add others to this recipe and you are doomed. DOOMED (i miss Chad Vader episodes). </p>
<p>Btw baked shadows is important inside my toolkit.</p>
<p>Sorry for the tryple post.</p>
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		<title>By: Francisco Ortiz</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154102</link>
		<dc:creator>Francisco Ortiz</dc:creator>
		<pubDate>Wed, 12 Sep 2007 18:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154102</guid>
		<description></description>
		<content:encoded><![CDATA[]]></content:encoded>
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		<title>By: Francisco Ortiz</title>
		<link>http://www.blendernation.com/lighting-resistance-fall-of-man/comment-page-1/#comment-154101</link>
		<dc:creator>Francisco Ortiz</dc:creator>
		<pubDate>Wed, 12 Sep 2007 18:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/09/12/lighting-resistance-fall-of-man/#comment-154101</guid>
		<description>Great article Plant! It is a nice read linked to Blenderartists, nice to see it here.

Suppose you are an architect or a designer (you are dumb or something like this). And you want to put some realtime stuff inside your portfolio (i said that you are dumb). And then you want people to SEE this work as realtime! :P (dude you are really dumb!). 

O God!
 
I can&#039;t believe that!...
Some very important offices don&#039;t have the ultimate graphics card from NVIDIA! And DirectX 101 (</description>
		<content:encoded><![CDATA[<p>Great article Plant! It is a nice read linked to Blenderartists, nice to see it here.</p>
<p>Suppose you are an architect or a designer (you are dumb or something like this). And you want to put some realtime stuff inside your portfolio (i said that you are dumb). And then you want people to SEE this work as realtime! :P (dude you are really dumb!). </p>
<p>O God!</p>
<p>I can&#039;t believe that!&#8230;<br />
Some very important offices don&#039;t have the ultimate graphics card from NVIDIA! And DirectX 101 (</p>
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