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	<title>Comments on: Libre Graphics Meeting, Day 2</title>
	<atom:link href="http://www.blendernation.com/libre-graphics-meeting-day-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/libre-graphics-meeting-day-2/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Coltseavers</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-628</link>
		<dc:creator>Coltseavers</dc:creator>
		<pubDate>Sun, 19 Mar 2006 21:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-628</guid>
		<description>hi,what&#039;s the interest of  SIOX into a 3D software? Why not but for what?
Cool anyway, you did it pretty fast.</description>
		<content:encoded><![CDATA[<p>hi,what&#039;s the interest of  SIOX into a 3D software? Why not but for what?<br />
Cool anyway, you did it pretty fast.</p>
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		<title>By: Reuben</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-627</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-627</guid>
		<description>&lt;i&gt;I’m still curious how they are planning to make money now, no one I talked to could tell me this..&lt;/i&gt;

Probably the same way other FOSS projects like MySQL make money. Companies are willing to pay good money for product support.</description>
		<content:encoded><![CDATA[<p><i>I’m still curious how they are planning to make money now, no one I talked to could tell me this..</i></p>
<p>Probably the same way other FOSS projects like MySQL make money. Companies are willing to pay good money for product support.</p>
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	<item>
		<title>By: rogper</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-626</link>
		<dc:creator>rogper</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-626</guid>
		<description>Kainho:

Awosome, another Blender user!!! Till 6 months ago, before Orange project I believed that I was all alone here in Portugal. I would like to talk whit everyone that uses Blender here, but I only come to the net at weekends and in a public place, so I never have mutch time :( 
Anyway I&#039;m all eyes in rogpertoons@yahoo.com or in the foruns(blendernation or Orange project mainly)
Blend On ^_~</description>
		<content:encoded><![CDATA[<p>Kainho:</p>
<p>Awosome, another Blender user!!! Till 6 months ago, before Orange project I believed that I was all alone here in Portugal. I would like to talk whit everyone that uses Blender here, but I only come to the net at weekends and in a public place, so I never have mutch time :(<br />
Anyway I&#039;m all eyes in <a href="mailto:rogpertoons@yahoo.com">rogpertoons@yahoo.com</a> or in the foruns(blendernation or Orange project mainly)<br />
Blend On ^_~</p>
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	<item>
		<title>By: brecht</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-624</link>
		<dc:creator>brecht</dc:creator>
		<pubDate>Sun, 19 Mar 2006 09:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-624</guid>
		<description>I didn&#039;t miss any sleep for the SIOX node, it is so simple the basic C code was only 400 lines, and this was done by 10pm in the evening. Here&#039;s an updated screenshot of the current state, with the SIOX post processing steps now also:
http://users.pandora.be/blendix/siox_blender_post.png

Xara was very impressive and fast, and development of Xara LX seems to be progressing well also. I&#039;m still curious how they are planning to make money now, no one I talked to could tell me this..</description>
		<content:encoded><![CDATA[<p>I didn&#039;t miss any sleep for the SIOX node, it is so simple the basic C code was only 400 lines, and this was done by 10pm in the evening. Here&#039;s an updated screenshot of the current state, with the SIOX post processing steps now also:<br />
<a href="http://users.pandora.be/blendix/siox_blender_post.png" rel="nofollow">http://users.pandora.be/blendix/siox_blender_post.png</a></p>
<p>Xara was very impressive and fast, and development of Xara LX seems to be progressing well also. I&#039;m still curious how they are planning to make money now, no one I talked to could tell me this..</p>
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	<item>
		<title>By: tray</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-623</link>
		<dc:creator>tray</dc:creator>
		<pubDate>Sun, 19 Mar 2006 08:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-623</guid>
		<description>Hello Rui,

thanks for your efforts to attend, and report on the Libre Graphics Meeting.  

Thank you,
Tray</description>
		<content:encoded><![CDATA[<p>Hello Rui,</p>
<p>thanks for your efforts to attend, and report on the Libre Graphics Meeting.  </p>
<p>Thank you,<br />
Tray</p>
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	<item>
		<title>By: quiss42</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-622</link>
		<dc:creator>quiss42</dc:creator>
		<pubDate>Sat, 18 Mar 2006 23:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-622</guid>
		<description>regarding XARA:

It&#039;s the most powerful tool to do lo-def graphics (means: not for print) and the only reason (for me) to start VMWare when graphics work has to be done.

Xara rules!

Looking forward to seeing the LX-Version up and running - just name the price!</description>
		<content:encoded><![CDATA[<p>regarding XARA:</p>
<p>It&#039;s the most powerful tool to do lo-def graphics (means: not for print) and the only reason (for me) to start VMWare when graphics work has to be done.</p>
<p>Xara rules!</p>
<p>Looking forward to seeing the LX-Version up and running &#8211; just name the price!</p>
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	<item>
		<title>By: Kainho</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-621</link>
		<dc:creator>Kainho</dc:creator>
		<pubDate>Sat, 18 Mar 2006 21:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-621</guid>
		<description>ROGPER:

    Hi, am also a Portuguese blenderhead; It&#039;s great to see that some ppl is also using Blender in our conutry.

I hope someday we can spoke a little about blender :D</description>
		<content:encoded><![CDATA[<p>ROGPER:</p>
<p>    Hi, am also a Portuguese blenderhead; It&#039;s great to see that some ppl is also using Blender in our conutry.</p>
<p>I hope someday we can spoke a little about blender :D</p>
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	<item>
		<title>By: rogper</title>
		<link>http://www.blendernation.com/libre-graphics-meeting-day-2/comment-page-1/#comment-619</link>
		<dc:creator>rogper</dc:creator>
		<pubDate>Sat, 18 Mar 2006 21:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-619</guid>
		<description>I there! 
Working hard is good for the soul... not so good for the body and mind hehe.
I was waiting for your personal or Tuga3D project website, but it seems that still may take a wile so...
Could you give me your e-mail address or something equivalent?
I would like to contact you, like you I’m a Portuguese long time (since 2000) blenderhead http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg
3d animation movie breather.
Don&#039;t fall asleep ^_~</description>
		<content:encoded><![CDATA[<p>I there!<br />
Working hard is good for the soul&#8230; not so good for the body and mind hehe.<br />
I was waiting for your personal or Tuga3D project website, but it seems that still may take a wile so&#8230;<br />
Could you give me your e-mail address or something equivalent?<br />
I would like to contact you, like you I’m a Portuguese long time (since 2000) blenderhead <a href="http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg" rel="nofollow">http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg</a><br />
3d animation movie breather.<br />
Don&#039;t fall asleep ^_~</p>
]]></content:encoded>
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