<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Layer Manager Script</title>
	<atom:link href="http://www.blendernation.com/layer-manager-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/layer-manager-script/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ciriaco</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385998</link>
		<dc:creator>Ciriaco</dc:creator>
		<pubDate>Wed, 15 Oct 2008 12:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385998</guid>
		<description>http://wiki.blender.org/index.php/Image:Layersmenu.jpg</description>
		<content:encoded><![CDATA[<p><a href="http://wiki.blender.org/index.php/Image:Layersmenu.jpg" rel="nofollow">http://wiki.blender.org/index.php/Image:Layersmenu.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ciriaco</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385997</link>
		<dc:creator>Ciriaco</dc:creator>
		<pubDate>Wed, 15 Oct 2008 12:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385997</guid>
		<description>Thanks for the Script

Idea development: ability to manage well the kind of visibility of the objects, groups and layers in the same menu that the layers

=:-)</description>
		<content:encoded><![CDATA[<p>Thanks for the Script</p>
<p>Idea development: ability to manage well the kind of visibility of the objects, groups and layers in the same menu that the layers</p>
<p>=:-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Four Mad Men</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385991</link>
		<dc:creator>Four Mad Men</dc:creator>
		<pubDate>Wed, 15 Oct 2008 12:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385991</guid>
		<description>Sure just setup the script window or space handlers (don&#039;t forget to activate them), and then &quot;Save Defaults&quot; in Blender.  Every time you start Blender you will have this (or whatever) script ready to go.</description>
		<content:encoded><![CDATA[<p>Sure just setup the script window or space handlers (don&#039;t forget to activate them), and then &#034;Save Defaults&#034; in Blender.  Every time you start Blender you will have this (or whatever) script ready to go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385940</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 15 Oct 2008 08:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385940</guid>
		<description>Its a great Script, thanks Four Mad Men! Does anyone know if you can set up Blender to automatically run a script or suite of favourite scripts upon opening (to save going through the script opening ritual)?</description>
		<content:encoded><![CDATA[<p>Its a great Script, thanks Four Mad Men! Does anyone know if you can set up Blender to automatically run a script or suite of favourite scripts upon opening (to save going through the script opening ritual)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Four Mad Men</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385904</link>
		<dc:creator>Four Mad Men</dc:creator>
		<pubDate>Wed, 15 Oct 2008 04:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385904</guid>
		<description>@epat:  Eureka!</description>
		<content:encoded><![CDATA[<p>@epat:  Eureka!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kunisch</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385755</link>
		<dc:creator>Kunisch</dc:creator>
		<pubDate>Tue, 14 Oct 2008 17:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385755</guid>
		<description># Alexander

Because of stability on larger projects. 

That being said:

Here follows a few comments which hints at the problems with layers [and possibly why some of the former patches haven&#039;t been accepted]

http://lists.blender.org/pipermail/bf-committers/2007-December/019927.html
http://lists.blender.org/pipermail/bf-committers/2008-January/019976.html

All in all: The way event handling is structured now, it is impossible to make layer management. You can make elaborate grouping and that might work for most. But for a true stable and useful layer management, with the possibility&#039;s of extending/improving layer management codewise a full rewrite of eventhandeling is needed.</description>
		<content:encoded><![CDATA[<p># Alexander</p>
<p>Because of stability on larger projects. </p>
<p>That being said:</p>
<p>Here follows a few comments which hints at the problems with layers [and possibly why some of the former patches haven't been accepted]</p>
<p><a href="http://lists.blender.org/pipermail/bf-committers/2007-December/019927.html" rel="nofollow">http://lists.blender.org/pipermail/bf-committers/2007-December/019927.html</a><br />
<a href="http://lists.blender.org/pipermail/bf-committers/2008-January/019976.html" rel="nofollow">http://lists.blender.org/pipermail/bf-committers/2008-January/019976.html</a></p>
<p>All in all: The way event handling is structured now, it is impossible to make layer management. You can make elaborate grouping and that might work for most. But for a true stable and useful layer management, with the possibility&#039;s of extending/improving layer management codewise a full rewrite of eventhandeling is needed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385734</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 14 Oct 2008 15:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385734</guid>
		<description>It&#039;s not what it does, it&#039;s how it&#039;s written...

I think the reason for the exclusion of such features in the main code is because of the way it&#039;s been handled in the past. It&#039;s all very well to hack in a layer manager, but doing it properly is a whole different kettle of fish, and one that requires substantial changes to the way layers are handled. I think the devs want groups to take over where layers currently fails, and just keep the existing layers as a separate feature.

Pardon my lack of knowledge on the way this script actually works, but I think it&#039;s closer to the current groups feature than layers. (simply because the only way to actually implement layers using a script is basically the same way groups work at the moment) I&#039;m pretty sure if the same functionality was coded for groups in the main blender code, nobody would complain... (though I&#039;m not sure how the event system rewrite would affect this, but from my understanding, not much!)

I actually think that scripts like these deserve to stay as scripts. (easier to code new features, simpler to fix bugs, easier to modify if it doesn&#039;t quite do what you want, etc...) Scripts are actually a better bet for this sort of stuff, unless tight integration with the rest of blender is needed. The event system rewrite will (hopefully) allow better integration of scripts with blender in terms of UI, and decent written scripts actually tend to be more stable than the rest of blender.

The best feature that could possibly be added to this script in my eyes would be integration with the groups feature of blender. That really would shine out. I&#039;m not sure whether this is currently possible via the python API, but it could probably be added very simply if it isn&#039;t...</description>
		<content:encoded><![CDATA[<p>It&#039;s not what it does, it&#039;s how it&#039;s written&#8230;</p>
<p>I think the reason for the exclusion of such features in the main code is because of the way it&#039;s been handled in the past. It&#039;s all very well to hack in a layer manager, but doing it properly is a whole different kettle of fish, and one that requires substantial changes to the way layers are handled. I think the devs want groups to take over where layers currently fails, and just keep the existing layers as a separate feature.</p>
<p>Pardon my lack of knowledge on the way this script actually works, but I think it&#039;s closer to the current groups feature than layers. (simply because the only way to actually implement layers using a script is basically the same way groups work at the moment) I&#039;m pretty sure if the same functionality was coded for groups in the main blender code, nobody would complain&#8230; (though I&#039;m not sure how the event system rewrite would affect this, but from my understanding, not much!)</p>
<p>I actually think that scripts like these deserve to stay as scripts. (easier to code new features, simpler to fix bugs, easier to modify if it doesn&#039;t quite do what you want, etc&#8230;) Scripts are actually a better bet for this sort of stuff, unless tight integration with the rest of blender is needed. The event system rewrite will (hopefully) allow better integration of scripts with blender in terms of UI, and decent written scripts actually tend to be more stable than the rest of blender.</p>
<p>The best feature that could possibly be added to this script in my eyes would be integration with the groups feature of blender. That really would shine out. I&#039;m not sure whether this is currently possible via the python API, but it could probably be added very simply if it isn&#039;t&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385712</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Tue, 14 Oct 2008 14:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385712</guid>
		<description>Very cool.  I hope someone makes this part of the actual Blender code.

NathanKP - &lt;a href=&quot;http://imagination-manifesto.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Imagination Manifesto&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Very cool.  I hope someone makes this part of the actual Blender code.</p>
<p>NathanKP &#8211; <a href="http://imagination-manifesto.blogspot.com" rel="nofollow">Imagination Manifesto</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander Ewering</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385702</link>
		<dc:creator>Alexander Ewering</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385702</guid>
		<description>Joongle: Why should anyone rewrite this script in C after the horror story that I have witnessed?</description>
		<content:encoded><![CDATA[<p>Joongle: Why should anyone rewrite this script in C after the horror story that I have witnessed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JoOngle</title>
		<link>http://www.blendernation.com/layer-manager-script/comment-page-1/#comment-385691</link>
		<dc:creator>JoOngle</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5023#comment-385691</guid>
		<description>Fantastic!

I hope this script gets REWRITTEN into Blender #C code so it will
operate safely and fast when in heavy productions, this is a very nice
and much needed &quot;upgrade&quot; towards a &quot;pro&quot; Blender environment.

Scripts are a GREAT way to implement function Ideas and when they are
successful they should (if someone can, and are willing to do it of course)
be rewritten as an integral part, the reason I mention this is because of
my extensive 3Dstudio max background, I remember the sole reason for
its crash complexity over time...was that half of everything was based on
scripts, this of course...slows everything down to an halt - albeit nicely
functioning as stand alone functions....oh you get the point.

Anyway GREAT work! And thank you for this beautiful script!</description>
		<content:encoded><![CDATA[<p>Fantastic!</p>
<p>I hope this script gets REWRITTEN into Blender #C code so it will<br />
operate safely and fast when in heavy productions, this is a very nice<br />
and much needed &#034;upgrade&#034; towards a &#034;pro&#034; Blender environment.</p>
<p>Scripts are a GREAT way to implement function Ideas and when they are<br />
successful they should (if someone can, and are willing to do it of course)<br />
be rewritten as an integral part, the reason I mention this is because of<br />
my extensive 3Dstudio max background, I remember the sole reason for<br />
its crash complexity over time&#8230;was that half of everything was based on<br />
scripts, this of course&#8230;slows everything down to an halt &#8211; albeit nicely<br />
functioning as stand alone functions&#8230;.oh you get the point.</p>
<p>Anyway GREAT work! And thank you for this beautiful script!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
