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	<title>Comments on: Labyrinthe 3D Maze Generator script for Blender Game Engine</title>
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	<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/</link>
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		<title>By: btst</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-451850</link>
		<dc:creator>btst</dc:creator>
		<pubDate>Tue, 27 Jan 2009 12:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-451850</guid>
		<description>yes but I don&#039;t find the python script python !
Where is it ??
Thank you for your help</description>
		<content:encoded><![CDATA[<p>yes but I don&#039;t find the python script python !<br />
Where is it ??<br />
Thank you for your help</p>
]]></content:encoded>
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	<item>
		<title>By: juegos</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-367198</link>
		<dc:creator>juegos</dc:creator>
		<pubDate>Mon, 18 Aug 2008 20:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-367198</guid>
		<description>Very nice, I got lost into it :-)</description>
		<content:encoded><![CDATA[<p>Very nice, I got lost into it :-)</p>
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	<item>
		<title>By: jms</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-250081</link>
		<dc:creator>jms</dc:creator>
		<pubDate>Wed, 13 Feb 2008 19:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-250081</guid>
		<description>A new example of game file:
http://jmsoler.free.fr/util/blenderfile/labyrinthe/maze_generator.htm#Maze_generator_3D_solver
Released with an automatic solver, a new kind of maze with one door to enter and one to exit...</description>
		<content:encoded><![CDATA[<p>A new example of game file:<br />
<a href="http://jmsoler.free.fr/util/blenderfile/labyrinthe/maze_generator.htm#Maze_generator_3D_solver" rel="nofollow">http://jmsoler.free.fr/util/blenderfile/labyrinthe/maze_generator.htm#Maze_generator_3D_solver</a><br />
Released with an automatic solver, a new kind of maze with one door to enter and one to exit&#8230;</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-245175</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 05 Feb 2008 02:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-245175</guid>
		<description>Hehehe... I wrote a little maze generator in python ages ago - but I never bothered to make it create 3D representations! It was originally intended for something like this though! I&#039;m interested on your method of generating the maze? I did some crazy (and clever) method with picking places to create walls based entirely on logic - which has the added advantage that you can twiddle the parameters (various biasing of the random numbers) to make the maze harder/easier, or create mazes where the walls get aligned with one another and such... The only disadvantage of logic is that you have to provide correction at the end if you want perfectly formed mazes, as it can&#039;t make mazes unsolvable, but isn&#039;t allowed to go back on itself, so can make mistakes, leaving bits that look weird, although they&#039;re perfectly fine from a theoretical point of view, just not from an asthetic one!!

~epat. :)</description>
		<content:encoded><![CDATA[<p>Hehehe&#8230; I wrote a little maze generator in python ages ago &#8211; but I never bothered to make it create 3D representations! It was originally intended for something like this though! I&#039;m interested on your method of generating the maze? I did some crazy (and clever) method with picking places to create walls based entirely on logic &#8211; which has the added advantage that you can twiddle the parameters (various biasing of the random numbers) to make the maze harder/easier, or create mazes where the walls get aligned with one another and such&#8230; The only disadvantage of logic is that you have to provide correction at the end if you want perfectly formed mazes, as it can&#039;t make mazes unsolvable, but isn&#039;t allowed to go back on itself, so can make mistakes, leaving bits that look weird, although they&#039;re perfectly fine from a theoretical point of view, just not from an asthetic one!!</p>
<p>~epat. :)</p>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-244969</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 04 Feb 2008 18:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-244969</guid>
		<description>The problem with a lot of 3d first person shooters is that a lot of parts of levels look exactly like another part. This randomly generated map in the video, even though it has no &quot;textures,&quot; every part looks distinguishingly different. Even though it&#039;s huge, I think you could actually figure out how to escape given enough time. Bravo on this script. It&#039;s really wonderful.</description>
		<content:encoded><![CDATA[<p>The problem with a lot of 3d first person shooters is that a lot of parts of levels look exactly like another part. This randomly generated map in the video, even though it has no &#034;textures,&#034; every part looks distinguishingly different. Even though it&#039;s huge, I think you could actually figure out how to escape given enough time. Bravo on this script. It&#039;s really wonderful.</p>
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	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-243945</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sun, 03 Feb 2008 01:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-243945</guid>
		<description>cool mazes this would be great for a 3d version of the adventure game &quot;nethack&quot; i think its code is free to use too.</description>
		<content:encoded><![CDATA[<p>cool mazes this would be great for a 3d version of the adventure game &#034;nethack&#034; i think its code is free to use too.</p>
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		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-243831</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Sat, 02 Feb 2008 21:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-243831</guid>
		<description>So true.  I would love to play a level like this as long as you were forced to respawn near the action.  It really would throw off the jerks who spend all day watching YouTube cheat videos and think they&#039;re actually good at a game, and then swear at you when you lose.  Yeah, the more I think about it, the better it sounds. &gt;:)</description>
		<content:encoded><![CDATA[<p>So true.  I would love to play a level like this as long as you were forced to respawn near the action.  It really would throw off the jerks who spend all day watching YouTube cheat videos and think they&#039;re actually good at a game, and then swear at you when you lose.  Yeah, the more I think about it, the better it sounds. &gt;:)</p>
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	<item>
		<title>By: MrE</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-243718</link>
		<dc:creator>MrE</dc:creator>
		<pubDate>Sat, 02 Feb 2008 18:03:23 +0000</pubDate>
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		<description>This would be funny for hardcore FPS players. Most of them know a map insode and out, and know how to take advantage of every piece of the map.
Games with a random levelgenerator would keep these players on their toes. Then you will see who&#039;s good at who&#039;s not.</description>
		<content:encoded><![CDATA[<p>This would be funny for hardcore FPS players. Most of them know a map insode and out, and know how to take advantage of every piece of the map.<br />
Games with a random levelgenerator would keep these players on their toes. Then you will see who&#039;s good at who&#039;s not.</p>
]]></content:encoded>
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	<item>
		<title>By: jms</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-243577</link>
		<dc:creator>jms</dc:creator>
		<pubDate>Sat, 02 Feb 2008 12:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-243577</guid>
		<description>Yes, there is a something of  Descent or Terminal Velocity.
Normal, I fell in love with this kind of game. 

The full 3D script is not completly ended (a door to enter, one to exit, and uv coords must be added)  and the 2D/3D one could be simplified.</description>
		<content:encoded><![CDATA[<p>Yes, there is a something of  Descent or Terminal Velocity.<br />
Normal, I fell in love with this kind of game. </p>
<p>The full 3D script is not completly ended (a door to enter, one to exit, and uv coords must be added)  and the 2D/3D one could be simplified.</p>
]]></content:encoded>
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	<item>
		<title>By: Cardin</title>
		<link>http://www.blendernation.com/labyrinthe-3d-maze-generator-script-for-blender-game-engine/comment-page-1/#comment-243300</link>
		<dc:creator>Cardin</dc:creator>
		<pubDate>Sat, 02 Feb 2008 06:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/01/labyrinthe-3d-maze-generator-script-for-blender-game-engine/#comment-243300</guid>
		<description>It&#039;s really cool!

But .... what kind of games will use this kind of extreme mazes??</description>
		<content:encoded><![CDATA[<p>It&#039;s really cool!</p>
<p>But &#8230;. what kind of games will use this kind of extreme mazes??</p>
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