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	<title>Comments on: June 1-5, June 22-26 2009, Ogden, Utah: Novice Level Workshop</title>
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	<link>http://www.blendernation.com/june-1-5-june-22-26-2009-ogden-utah-novice-level-workshop/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Ron Proctor</title>
		<link>http://www.blendernation.com/june-1-5-june-22-26-2009-ogden-utah-novice-level-workshop/comment-page-1/#comment-483936</link>
		<dc:creator>Ron Proctor</dc:creator>
		<pubDate>Wed, 13 May 2009 13:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7932#comment-483936</guid>
		<description>For everyone&#039;s information, the advanced class was changed to a novice class by popular request.

The novice level classes focus on modeling, animation, and materials; but I am planning on introducing BGE on the last day. An advanced level class would spend a lot more time on BGE, fluid dynamics, composite nodes, etc.

I played around with the BGE dome camera a bit - made a little game that I played in my planetarium until I got sick! It was awesome.</description>
		<content:encoded><![CDATA[<p>For everyone&#039;s information, the advanced class was changed to a novice class by popular request.</p>
<p>The novice level classes focus on modeling, animation, and materials; but I am planning on introducing BGE on the last day. An advanced level class would spend a lot more time on BGE, fluid dynamics, composite nodes, etc.</p>
<p>I played around with the BGE dome camera a bit &#8211; made a little game that I played in my planetarium until I got sick! It was awesome.</p>
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		<title>By: Dalai Felinto</title>
		<link>http://www.blendernation.com/june-1-5-june-22-26-2009-ogden-utah-novice-level-workshop/comment-page-1/#comment-483901</link>
		<dc:creator>Dalai Felinto</dc:creator>
		<pubDate>Wed, 13 May 2009 00:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7932#comment-483901</guid>
		<description>That&#039;s really nice !

Ron Proctor, don&#039;t forget to talk about the BGE and its Dome possibilities :) :
(temporarily at: http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera )

For planetariums, you may wanna try the code currently available in the branch &#039;ge_dome&#039;.
There is an horizontal tilt option there that makes easy for planetariums to adjust the camera to its rotation.

Feel free to write me if you have any questions.</description>
		<content:encoded><![CDATA[<p>That&#039;s really nice !</p>
<p>Ron Proctor, don&#039;t forget to talk about the BGE and its Dome possibilities :) :<br />
(temporarily at: <a href="http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera" rel="nofollow">http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera</a> )</p>
<p>For planetariums, you may wanna try the code currently available in the branch &#039;ge_dome&#039;.<br />
There is an horizontal tilt option there that makes easy for planetariums to adjust the camera to its rotation.</p>
<p>Feel free to write me if you have any questions.</p>
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