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	<title>Comments on: It&#039;s HERE!!!  Blender Peach Open Movie &#8211; The Blender Institute and &#8230; The Apricot Open Game!</title>
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	<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: دنیای نرم افزارها و بسته های لینوکسی &#187; Yo Frankie بازی جالب کمپانی بلندر</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-499269</link>
		<dc:creator>دنیای نرم افزارها و بسته های لینوکسی &#187; Yo Frankie بازی جالب کمپانی بلندر</dc:creator>
		<pubDate>Thu, 08 Oct 2009 11:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-499269</guid>
		<description>[...] هم یکی دیگر از پروژه‌های منبع‌باز Blender می‌باشد که در این لینک می‌توانید توضیحات مربوط به آن را [...]</description>
		<content:encoded><![CDATA[<p>[...] هم یکی دیگر از پروژه‌های منبع‌باز Blender می‌باشد که در این لینک می‌توانید توضیحات مربوط به آن را [...]</p>
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		<title>By: MEMOLI</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-440334</link>
		<dc:creator>MEMOLI</dc:creator>
		<pubDate>Fri, 09 Jan 2009 20:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-440334</guid>
		<description>PLEASE MAKE A BIG CINEMA MOVIE!!!
YOU HAVE GREAT IDEAS!!!YOU ALL ARE MY FAVORITE!!!!

I LOVE BIG BUG BUNNY</description>
		<content:encoded><![CDATA[<p>PLEASE MAKE A BIG CINEMA MOVIE!!!<br />
YOU HAVE GREAT IDEAS!!!YOU ALL ARE MY FAVORITE!!!!</p>
<p>I LOVE BIG BUG BUNNY</p>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-121106</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Thu, 21 Jun 2007 21:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-121106</guid>
		<description>If you want to create a work that showcases blender&#039;s potential in 3D animation to the industry, you want a brain-dead plot that even a two-year-old can follow. How smart do you think Hollywood is, anyway? That&#039;s where the money is, and that&#039;s where the production studios are. You want to impress them (and don&#039;t tell me that this is some showcase for something else)? Make a brain-dead flick. Feathers and fluff indeed. Think Pixar, Dreamworks, etc.

Feathers and fluff! Stuff it with air!</description>
		<content:encoded><![CDATA[<p>If you want to create a work that showcases blender&#039;s potential in 3D animation to the industry, you want a brain-dead plot that even a two-year-old can follow. How smart do you think Hollywood is, anyway? That&#039;s where the money is, and that&#039;s where the production studios are. You want to impress them (and don&#039;t tell me that this is some showcase for something else)? Make a brain-dead flick. Feathers and fluff indeed. Think Pixar, Dreamworks, etc.</p>
<p>Feathers and fluff! Stuff it with air!</p>
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		<title>By: Joeri</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-119068</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Mon, 18 Jun 2007 06:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-119068</guid>
		<description>Meanwhile, you might want to keep an eye on the exhibition &quot;Design and the Elastic Mind&quot;.
Which will be presented in the Museum of Modern Art in New York from February 19 to May 12, 2008...
Maybe some of you know the MoMA? There is a certain movie that will be on that exhibition.</description>
		<content:encoded><![CDATA[<p>Meanwhile, you might want to keep an eye on the exhibition &#034;Design and the Elastic Mind&#034;.<br />
Which will be presented in the Museum of Modern Art in New York from February 19 to May 12, 2008&#8230;<br />
Maybe some of you know the MoMA? There is a certain movie that will be on that exhibition.</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117995</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Fri, 15 Jun 2007 21:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117995</guid>
		<description>Well - I have to say - that in my view, an open movie project should not be unclear but by no means should let the &quot;crowd&quot; dictate to it what it should be about either - I do not think a balance is necessary here... there are plenty of ways of making a script&#039;s message interesting and thought provoking without also making it hopelessly twisted, disturbingly criptic, enigmatic, and absolutely, completely ... well ... RUBBISH!! I do not think for a moment that ED&#039;s script was anything near well written and it would be nice to have a decent script prepared in advance for &quot;project peach&quot;... in my opinion though, however crude, the subject and characters of any open movie project made in blender should be carefully chosen so as to further development of blender in some specific area(s) - I don&#039;t think that the use of &#039;fluff and fur&#039; was just a coincidence either in regards to this. However, my only concern is that some, if not all, of the features required as extensions to blender&#039;s particles system will have already been coded by jhkarh for the &quot;particles rewrite&quot; and therefore, the development time and (somewhat forceful in the case of ED) coder availabilty caused by another &quot;project orange&quot; type thing could have been better harnessed if the subject of the new movie had different featural requirements from blender such as the involvement of firey scenes or large scale explosions which would require complicated simulatory sort of tools within blender for the project to be realised properly and therefore, the development of such tools would have had to have taken place. Despite saying this however, I think that targets must be chosen carefully as we would not want to attempt something that was beyond the projected capabilities of blender within the given development (and animation/artistic) time-frame - but a subject that takes heed of the impact it will have on the aforementioned development aims and directions of future work on blender itself and the possible (and probable) future feature realisations in blender targeted towards the technical requirements of chosen subject area for the movie in question! On the other hand - we also want to attract attention, both amatuer, and professional/commercial, to blender as an alternative production tool to it&#039;s currently used, commercial counterparts like 3DsMax and Maya and although it may never be able to replace these tools completely (and certainly not in the apprarent near future), the use of blender in the commercial production pipeline could only be a good thing as far as sponsored development and paid support oppurtunities for blender users and coders goes. I do see the concerns here that the direction of blender would be controlled by such companies sponsoring developers for features important to them and not based on what the current community of blender wants but these problems could be avoided - by which I mean that development sponsorships could be established and controlled through the blender foundation itself thereby being up to somebody to organise which developers get to code which features and perhaps by providing a limited number of sponsored places at any given moment in time, there could always be free developers available to code features important to the community. Obviously, breaches of this could occur (this is open source after all) but I think that most developers would be happy to co-operate with such a system if it ever did come to that (coders are a part of the community as well!) and furthermore, it would provide an easy place to find support for any interested companies and it could be gauranteed that somebody somewhere would be working on their requested features also giving buisnesses the incentive to opt for open source which currently has the reputation among the monopoly that it is unreliable as far as support goes.

Just some thoughts - I got a bit carried away - rambled on about some stuff that made it sound like I was trying to dictate what the blender foundation do in the future. Please don&#039;t take this as an insult or apprarent attempted sieze of anybody else&#039;s control. These were just ideas and I really would be the last person to suggest anything to ton or the others who so far have made blender what it is today! I think we should congratulate them on what they have so far done and hope for more (and better) in the future! YAY!!

Now I feel stupid! lol. ... oh well!! Take it or leave it though - I won&#039;t get time to reply to any flame wars on what I&#039;ve said and I hope it doesn&#039;t start any. Remember, this is blendernation - the blenderartists forums are a better place to discuss issues like these!...
-epat. :)</description>
		<content:encoded><![CDATA[<p>Well &#8211; I have to say &#8211; that in my view, an open movie project should not be unclear but by no means should let the &#034;crowd&#034; dictate to it what it should be about either &#8211; I do not think a balance is necessary here&#8230; there are plenty of ways of making a script&#039;s message interesting and thought provoking without also making it hopelessly twisted, disturbingly criptic, enigmatic, and absolutely, completely &#8230; well &#8230; RUBBISH!! I do not think for a moment that ED&#039;s script was anything near well written and it would be nice to have a decent script prepared in advance for &#034;project peach&#034;&#8230; in my opinion though, however crude, the subject and characters of any open movie project made in blender should be carefully chosen so as to further development of blender in some specific area(s) &#8211; I don&#039;t think that the use of &#039;fluff and fur&#039; was just a coincidence either in regards to this. However, my only concern is that some, if not all, of the features required as extensions to blender&#039;s particles system will have already been coded by jhkarh for the &#034;particles rewrite&#034; and therefore, the development time and (somewhat forceful in the case of ED) coder availabilty caused by another &#034;project orange&#034; type thing could have been better harnessed if the subject of the new movie had different featural requirements from blender such as the involvement of firey scenes or large scale explosions which would require complicated simulatory sort of tools within blender for the project to be realised properly and therefore, the development of such tools would have had to have taken place. Despite saying this however, I think that targets must be chosen carefully as we would not want to attempt something that was beyond the projected capabilities of blender within the given development (and animation/artistic) time-frame &#8211; but a subject that takes heed of the impact it will have on the aforementioned development aims and directions of future work on blender itself and the possible (and probable) future feature realisations in blender targeted towards the technical requirements of chosen subject area for the movie in question! On the other hand &#8211; we also want to attract attention, both amatuer, and professional/commercial, to blender as an alternative production tool to it&#039;s currently used, commercial counterparts like 3DsMax and Maya and although it may never be able to replace these tools completely (and certainly not in the apprarent near future), the use of blender in the commercial production pipeline could only be a good thing as far as sponsored development and paid support oppurtunities for blender users and coders goes. I do see the concerns here that the direction of blender would be controlled by such companies sponsoring developers for features important to them and not based on what the current community of blender wants but these problems could be avoided &#8211; by which I mean that development sponsorships could be established and controlled through the blender foundation itself thereby being up to somebody to organise which developers get to code which features and perhaps by providing a limited number of sponsored places at any given moment in time, there could always be free developers available to code features important to the community. Obviously, breaches of this could occur (this is open source after all) but I think that most developers would be happy to co-operate with such a system if it ever did come to that (coders are a part of the community as well!) and furthermore, it would provide an easy place to find support for any interested companies and it could be gauranteed that somebody somewhere would be working on their requested features also giving buisnesses the incentive to opt for open source which currently has the reputation among the monopoly that it is unreliable as far as support goes.</p>
<p>Just some thoughts &#8211; I got a bit carried away &#8211; rambled on about some stuff that made it sound like I was trying to dictate what the blender foundation do in the future. Please don&#039;t take this as an insult or apprarent attempted sieze of anybody else&#039;s control. These were just ideas and I really would be the last person to suggest anything to ton or the others who so far have made blender what it is today! I think we should congratulate them on what they have so far done and hope for more (and better) in the future! YAY!!</p>
<p>Now I feel stupid! lol. &#8230; oh well!! Take it or leave it though &#8211; I won&#039;t get time to reply to any flame wars on what I&#039;ve said and I hope it doesn&#039;t start any. Remember, this is blendernation &#8211; the blenderartists forums are a better place to discuss issues like these!&#8230;<br />
-epat. :)</p>
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		<title>By: Sam Arthur Allen</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117868</link>
		<dc:creator>Sam Arthur Allen</dc:creator>
		<pubDate>Fri, 15 Jun 2007 16:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117868</guid>
		<description>Wow, lots of talk about Orange being brought up. In a previous post I sent, &quot;unclear&quot; was probably a bad choice of words, &quot;a storyline deeper that what the film shows&quot; would be more like it. Only until I read the wikipedia article on Elephants Dream did I then say &quot;Ahhh....!&quot; (someone turned on the lights).

Regardess of what people criticise Orange as, I won me over, and I&#039;m anxious to see the next project.

Talking about next project, does anybody know what the open game will be?</description>
		<content:encoded><![CDATA[<p>Wow, lots of talk about Orange being brought up. In a previous post I sent, &#034;unclear&#034; was probably a bad choice of words, &#034;a storyline deeper that what the film shows&#034; would be more like it. Only until I read the wikipedia article on Elephants Dream did I then say &#034;Ahhh&#8230;.!&#034; (someone turned on the lights).</p>
<p>Regardess of what people criticise Orange as, I won me over, and I&#039;m anxious to see the next project.</p>
<p>Talking about next project, does anybody know what the open game will be?</p>
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		<title>By: Sago</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117507</link>
		<dc:creator>Sago</dc:creator>
		<pubDate>Thu, 14 Jun 2007 20:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117507</guid>
		<description>Joeri, I have only one thing to say to you:

you should... I mean never go to... no wait.... if you ever have... no, what?... DAAAMN, I forgot what to say.... I know it was something with bunnies.... and peanut butter, I&#039;m sure. Argh, can&#039;t remember. Oh well.


Now where did I leave that handlotion?</description>
		<content:encoded><![CDATA[<p>Joeri, I have only one thing to say to you:</p>
<p>you should&#8230; I mean never go to&#8230; no wait&#8230;. if you ever have&#8230; no, what?&#8230; DAAAMN, I forgot what to say&#8230;. I know it was something with bunnies&#8230;. and peanut butter, I&#039;m sure. Argh, can&#039;t remember. Oh well.</p>
<p>Now where did I leave that handlotion?</p>
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		<title>By: Joeri</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117490</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Thu, 14 Jun 2007 19:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117490</guid>
		<description>DJ Tulleken - 
&quot;The narrative was incredibly unclear&quot; It was pretty clear to me, and it&#039;s not uncommen for art films to have unclear narratives. Hack, even blade runner was found unclear, unclarity is no excuse to claim that the script is awfull. As you might know the orange studio was situated at montevideo amsterdam, a dutch institude for media art. How many art movies did you actualy see if I may ask?

&quot;A thought: The script for Orange…who was responsible? A writer, or an artist/tech-head?&quot;
Well nice thought, but I know who the script writer was and it&#039;s a genue dutch script writer.
He&#039;s in the credits so,... your feeling is giving you wrong signals.

&quot; There&#039;s no reason why the core modeling/animation/production team can&#039;t remain in…err…Amsterdam (? I forget where), while a group of off-site artists collaborate with the team globally, contributing writing, 2d concepts art, scripts, etc. &quot;
This already happend with ED. So indeed.

&quot;Personally, I think the best thing for Blender would be a high level of involvement in the production of a crowd-pleaser, &quot;
I think ED was made WITH blender not BY blender.

&quot;...and I&#039;m sure Ton would agree...&quot;
I think Ton just wants a spot at the electronic theater and does not really care how.

&quot;(I see no reason for this to go hand in hand with commercial enslavement, Joeri).&quot;
:) Ton stopped with NeoGeo ages ago because he was tired of pleasing clients and wanted to do his own things. Commercial enslavement is doing stuff you don&#039;t want to do but you do it any way for the money, I&#039;m pretty sure the people at the blender institute are not going to do much of that.
So yes, selecting people who like to do lightweight flimcy entertainment could be an option to promote blender under a larger group of people who love to confuse tools with artists.

vidrazor -
&quot;You can be a crowd pleaser and have freedom of thought without being awful.&quot;
Maybe, but that&#039;s besides the point.

&quot;Then keep art out of the script, &#039;cause it was awful :-)&quot;
Well I didn&#039;t think it was awful, I think it was great.
And for the difficult concept it was trying to convey I think they did a good job.
Ofcourse it would be far handier if the message was cut down into easy chew bits. That&#039;s why I think we need more movies like ED, movies that don&#039;t treat us like infants and let us chew our food ourselfs.
I&#039;m aware that is not the popular CG point of view.</description>
		<content:encoded><![CDATA[<p>DJ Tulleken &#8211;<br />
&#034;The narrative was incredibly unclear&#034; It was pretty clear to me, and it&#039;s not uncommen for art films to have unclear narratives. Hack, even blade runner was found unclear, unclarity is no excuse to claim that the script is awfull. As you might know the orange studio was situated at montevideo amsterdam, a dutch institude for media art. How many art movies did you actualy see if I may ask?</p>
<p>&#034;A thought: The script for Orange…who was responsible? A writer, or an artist/tech-head?&#034;<br />
Well nice thought, but I know who the script writer was and it&#039;s a genue dutch script writer.<br />
He&#039;s in the credits so,&#8230; your feeling is giving you wrong signals.</p>
<p>&#034; There&#039;s no reason why the core modeling/animation/production team can&#039;t remain in…err…Amsterdam (? I forget where), while a group of off-site artists collaborate with the team globally, contributing writing, 2d concepts art, scripts, etc. &#034;<br />
This already happend with ED. So indeed.</p>
<p>&#034;Personally, I think the best thing for Blender would be a high level of involvement in the production of a crowd-pleaser, &#034;<br />
I think ED was made WITH blender not BY blender.</p>
<p>&#034;&#8230;and I&#039;m sure Ton would agree&#8230;&#034;<br />
I think Ton just wants a spot at the electronic theater and does not really care how.</p>
<p>&#034;(I see no reason for this to go hand in hand with commercial enslavement, Joeri).&#034;<br />
:) Ton stopped with NeoGeo ages ago because he was tired of pleasing clients and wanted to do his own things. Commercial enslavement is doing stuff you don&#039;t want to do but you do it any way for the money, I&#039;m pretty sure the people at the blender institute are not going to do much of that.<br />
So yes, selecting people who like to do lightweight flimcy entertainment could be an option to promote blender under a larger group of people who love to confuse tools with artists.</p>
<p>vidrazor -<br />
&#034;You can be a crowd pleaser and have freedom of thought without being awful.&#034;<br />
Maybe, but that&#039;s besides the point.</p>
<p>&#034;Then keep art out of the script, &#039;cause it was awful :-)&#034;<br />
Well I didn&#039;t think it was awful, I think it was great.<br />
And for the difficult concept it was trying to convey I think they did a good job.<br />
Ofcourse it would be far handier if the message was cut down into easy chew bits. That&#039;s why I think we need more movies like ED, movies that don&#039;t treat us like infants and let us chew our food ourselfs.<br />
I&#039;m aware that is not the popular CG point of view.</p>
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		<title>By: DJ Tulleken</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117423</link>
		<dc:creator>DJ Tulleken</dc:creator>
		<pubDate>Thu, 14 Jun 2007 17:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117423</guid>
		<description>Joeri - claiming &#039;art&#039; as some kind of defense for Elephant&#039;s Dream&#039;s shortcomings is ridiculous. The narrative was incredibly unclear; Tom&#039;s quote was entirely appropriate. Besides, I&#039;m fairly certain his &quot;let&#039;s get rid of that kind of thinking&quot; comment referred to the mindset that links open-source with &#039;quirky&#039; and &#039;inaccessible&#039;. How can you argue with that?

Personally, I think the best thing for Blender would be a high level of involvement in the production of a crowd-pleaser, and I&#039;m sure Ton would agree (I see no reason for this to go hand in hand with commercial enslavement, Joeri). 

  A thought: The script for Orange...who was responsible? A writer, or an artist/tech-head? I have a feeling it definitely WASN&#039;T the former. I think it would be useful for Peach to specialise a little bit and focus on one thing at a time - the people in placement don&#039;t need to be all things to all people. There&#039;s no reason why the core modeling/animation/production team can&#039;t remain in...err...Amsterdam (? I forget where), while a group of off-site artists collaborate with the team globally, contributing writing, 2d concepts art, scripts, etc.

  I&#039;ll be supporting Peach and Blender, regardless, just like always, since before the Free Blender campaign (I&#039;ve already ordered my copy of the new manual :)) and the days of NaN.</description>
		<content:encoded><![CDATA[<p>Joeri &#8211; claiming &#039;art&#039; as some kind of defense for Elephant&#039;s Dream&#039;s shortcomings is ridiculous. The narrative was incredibly unclear; Tom&#039;s quote was entirely appropriate. Besides, I&#039;m fairly certain his &#034;let&#039;s get rid of that kind of thinking&#034; comment referred to the mindset that links open-source with &#039;quirky&#039; and &#039;inaccessible&#039;. How can you argue with that?</p>
<p>Personally, I think the best thing for Blender would be a high level of involvement in the production of a crowd-pleaser, and I&#039;m sure Ton would agree (I see no reason for this to go hand in hand with commercial enslavement, Joeri). </p>
<p>  A thought: The script for Orange&#8230;who was responsible? A writer, or an artist/tech-head? I have a feeling it definitely WASN&#039;T the former. I think it would be useful for Peach to specialise a little bit and focus on one thing at a time &#8211; the people in placement don&#039;t need to be all things to all people. There&#039;s no reason why the core modeling/animation/production team can&#039;t remain in&#8230;err&#8230;Amsterdam (? I forget where), while a group of off-site artists collaborate with the team globally, contributing writing, 2d concepts art, scripts, etc.</p>
<p>  I&#039;ll be supporting Peach and Blender, regardless, just like always, since before the Free Blender campaign (I&#039;ve already ordered my copy of the new manual :)) and the days of NaN.</p>
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		<title>By: vidrazor</title>
		<link>http://www.blendernation.com/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/comment-page-2/#comment-117395</link>
		<dc:creator>vidrazor</dc:creator>
		<pubDate>Thu, 14 Jun 2007 16:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/11/its-here-blender-peach-open-movie-the-blender-institute-and-the-apricot-open-game/#comment-117395</guid>
		<description>[Nonsens. The movie was partly funded by the art institute and that had it&#039;s influence on the movie. It&#039;s more of an art movie than an entertainment movie.]

Then keep art out of the script, &#039;cause it was awful :-)

[If Peachy going to be a crowd pleaser then I&#039;m very much against that. Open source, CC and free software is about freedom of thought, not commercial inslavement.]

You can be a crowd pleaser and have freedom of thought without being awful.</description>
		<content:encoded><![CDATA[<p>[Nonsens. The movie was partly funded by the art institute and that had it's influence on the movie. It's more of an art movie than an entertainment movie.]</p>
<p>Then keep art out of the script, &#039;cause it was awful :-)</p>
<p>[If Peachy going to be a crowd pleaser then I'm very much against that. Open source, CC and free software is about freedom of thought, not commercial inslavement.]</p>
<p>You can be a crowd pleaser and have freedom of thought without being awful.</p>
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