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Interview with Campbell Barton.

Tim Formica [Room335] · January 30, 2009

Linux Outlaws did a recent Podcast interview with Campbell Barton about Apricot and Yo Frankie. The interview with Campbell starts at 35:50.

Author Tim Formica [Room335]
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10 responses

  1. andreh
    30 January 2009 at 21:20

    interesting….

    Reply
  2. rpgsimmaster
    31 January 2009 at 08:47

    To be nitpicky: Tim, I should hope you will correct Linnux -> Linux. An embarrasing mistake, especially for the first line of your post.

    Anyway…

    Reply
  3. Tim Formica [Room335]
    31 January 2009 at 09:30

    fixed, thanks fo pointing that out.

    Reply
  4. charlie maere
    31 January 2009 at 12:36

    hi
    i need some help, i am a programmer and a great user of blender, i wanted to contribute on open source community especially in blender application, i have this idea on how to improve on the font and text module in blender,
    but i have one problem i am failling to understan the logical flow of the text module in blender, i tried to follow the source code but to no avail, i hope you might help me go through this module so that i can be able to improve this. or maybe link me to the guys who developed this module.
    cheers

    Reply
  5. Tim Formica [Room335]
    31 January 2009 at 16:40

    Charlie,

    go to this site http://www.blender.org/community/get-involved/

    Reply
  6. FishB8
    31 January 2009 at 22:08

    The gated audio feed in the interview is driving me crazy.

    Reply
  7. rpgsimmaster
    1 February 2009 at 05:45

    Charlie,

    You have encountered one of the reasons for the new 2.5 restructure. My wholehearted recommendation is that you wait while the ones with more experience in the “omg this is code?!?”, known as Blender 2.4x and before, port the currently existing text editor to the new framework.

    Until then, you may not get much sense out of the code at all. You could ask in IRC at #blendercoders on irc.freenode.net, but apart from that… well, best of luck,

    Reply
  8. Alexander Ewering
    1 February 2009 at 12:34

    rpgsimmaster: Cheap excuses for incompetence. There were people who could make perfect sense out of the freshly open sourced Blender codebase, with one or two dutch comments per file. If a coder approaches a project with a “I don’t understand anything” or “OMG THIS IS CODE??!?!?” attitude, I’d say: forget about it.

    Reply
  9. SeanJAM
    2 February 2009 at 00:24

    Alexander Ewering: Making something easier to understand doesn’t make someone lazy.

    Reply
  10. charlie maere
    9 February 2009 at 15:08

    Alexander Ewering: when i said i don’t understand the logic of the code, i did not mean i don’t i understand the syntax at all, i was just saying,as for me to narrow down to my interested module as in this case the font and text module i needed a simple logic flow explaination
    cheers!

    Reply

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