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	<title>Comments on: Interview with Bassam Kurdali (Director of Elephants Dream)</title>
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	<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: maysa kurdali</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-165445</link>
		<dc:creator>maysa kurdali</dc:creator>
		<pubDate>Sat, 29 Sep 2007 06:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-165445</guid>
		<description>am graphic desigen but not anamation i wish i can learn it realy its nice work</description>
		<content:encoded><![CDATA[<p>am graphic desigen but not anamation i wish i can learn it realy its nice work</p>
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		<title>By: Enrique Arceo</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58680</link>
		<dc:creator>Enrique Arceo</dc:creator>
		<pubDate>Thu, 22 Feb 2007 07:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58680</guid>
		<description>Well, we all know that Blender lacks some &quot;features&quot;, but it´s better to think that creativity, can overcome any way of doing things, you won´t ever create a master piece if you can´t tell a story, Elephants Dream shows that, and there are so many animations around the world created with this piece of creativity, and such an embracement among &quot;blenderheads&quot; out there, that  is what´s important ... share tools to share ideas... no boundaries, no colors.</description>
		<content:encoded><![CDATA[<p>Well, we all know that Blender lacks some &#034;features&#034;, but it´s better to think that creativity, can overcome any way of doing things, you won´t ever create a master piece if you can´t tell a story, Elephants Dream shows that, and there are so many animations around the world created with this piece of creativity, and such an embracement among &#034;blenderheads&#034; out there, that  is what´s important &#8230; share tools to share ideas&#8230; no boundaries, no colors.</p>
]]></content:encoded>
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		<title>By: Terence</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58429</link>
		<dc:creator>Terence</dc:creator>
		<pubDate>Wed, 21 Feb 2007 20:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58429</guid>
		<description>Ah, another former Hash user that moved to Blender.  Its good to see there are others like me.</description>
		<content:encoded><![CDATA[<p>Ah, another former Hash user that moved to Blender.  Its good to see there are others like me.</p>
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		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58403</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Wed, 21 Feb 2007 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58403</guid>
		<description>Bassam:

Great interview! On the next orange project could you guys keep children in mind. ED was too creepy to show to young ones. I look forward to Plumiferos for that reason. It looks a lot less creepy that ED was. 

Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Bassam:</p>
<p>Great interview! On the next orange project could you guys keep children in mind. ED was too creepy to show to young ones. I look forward to Plumiferos for that reason. It looks a lot less creepy that ED was. </p>
<p>Thanks for sharing!</p>
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		<title>By: pablosbrain</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58316</link>
		<dc:creator>pablosbrain</dc:creator>
		<pubDate>Wed, 21 Feb 2007 16:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58316</guid>
		<description>Good interview.  
I wish Bassam, Andy, Ton and the rest of the Elephants Dream team well...  It was good meeting them all down at Siggraph06 this last year.  Hopefully I&#039;ll be able to make it to Siggraph07 this year as well.  
Paul</description>
		<content:encoded><![CDATA[<p>Good interview.<br />
I wish Bassam, Andy, Ton and the rest of the Elephants Dream team well&#8230;  It was good meeting them all down at Siggraph06 this last year.  Hopefully I&#039;ll be able to make it to Siggraph07 this year as well.<br />
Paul</p>
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		<title>By: MathiasPedersen</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58314</link>
		<dc:creator>MathiasPedersen</dc:creator>
		<pubDate>Wed, 21 Feb 2007 16:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58314</guid>
		<description>Nice read! Good interview yet again!

So... who&#039;s next? :)
//Mathias</description>
		<content:encoded><![CDATA[<p>Nice read! Good interview yet again!</p>
<p>So&#8230; who&#039;s next? :)<br />
//Mathias</p>
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		<title>By: AniCator</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58209</link>
		<dc:creator>AniCator</dc:creator>
		<pubDate>Wed, 21 Feb 2007 12:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58209</guid>
		<description>I met you on the Blender Conference 2006. We talked about animation, and the way to use IK&#039;s.
I used Empties. And you said you used bones. There was also someone else, I think it wasn&#039;t Wybren.</description>
		<content:encoded><![CDATA[<p>I met you on the Blender Conference 2006. We talked about animation, and the way to use IK&#039;s.<br />
I used Empties. And you said you used bones. There was also someone else, I think it wasn&#039;t Wybren.</p>
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		<title>By: ddwagnz</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58170</link>
		<dc:creator>ddwagnz</dc:creator>
		<pubDate>Wed, 21 Feb 2007 10:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58170</guid>
		<description>Bassam, 
love the interview and your outlook on Blender&#039;s Future :)
good luck with your films in the future :)
Dave
ddwagnz</description>
		<content:encoded><![CDATA[<p>Bassam,<br />
love the interview and your outlook on Blender&#039;s Future :)<br />
good luck with your films in the future :)<br />
Dave<br />
ddwagnz</p>
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		<title>By: Sensei</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58112</link>
		<dc:creator>Sensei</dc:creator>
		<pubDate>Wed, 21 Feb 2007 07:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58112</guid>
		<description>Bassam,

I wonder if you remember me? When we first exchanged mails, you had put up a link to a character you had made in Hash Animator that looked a lot like a mutual friend, Pete. I asked if you had ever used Blender and you said you had but it lacked a lot of things.
I suggested you take another look as it had been improved in many ways. You did, and well the rest is history. :-)</description>
		<content:encoded><![CDATA[<p>Bassam,</p>
<p>I wonder if you remember me? When we first exchanged mails, you had put up a link to a character you had made in Hash Animator that looked a lot like a mutual friend, Pete. I asked if you had ever used Blender and you said you had but it lacked a lot of things.<br />
I suggested you take another look as it had been improved in many ways. You did, and well the rest is history. :-)</p>
]]></content:encoded>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/comment-page-1/#comment-58110</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Wed, 21 Feb 2007 07:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comment-58110</guid>
		<description>Bassam,

please do &#039;bore us&#039; - particularly Aligorith with a long list :)  He would like to improve the tools but would like more direction on what needs to be done :)

LetterRip</description>
		<content:encoded><![CDATA[<p>Bassam,</p>
<p>please do &#039;bore us&#039; &#8211; particularly Aligorith with a long list :)  He would like to improve the tools but would like more direction on what needs to be done :)</p>
<p>LetterRip</p>
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