Interview: Joe Eagar | Bmesh Developer

From the interview:

How will BMesh change the modeling experience for Blender users?
Ngon modeling is far superior to quad-limited modeling. It allows you to change topologies much more easily, often times without ruining UV coordinates or vertex colors. Subdivision surface modeling is much more powerful and easier to use with it (at least in my opinion). I’ve found the modeling experience in BMesh far superior to the old tools, to the point that I couldn’t model at all in 2.49 when doing a modeling demonstration for a friend.

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