Recently a lot of work has gone into making drag and drop more stable and far more usful which means being able to drag items from outside blender.

Previous use of drag and drop in 2.5 was limited to only in blender itself like from the outliner and such but now you can drag content from outside blender like windows explorer or finder or even qwenview

These improvements are not  only limited to image, you can also drag into any movie files that blender can handle.

Thanks to William Reynish who has made some demo videos.

Truly Exciting times ahead.







Related News


Related posts are selected automatically based on their content.


48 Responses to “Improved Drag and Drop in Blender 2.5”  

  1. 1 ZareOne

    Cool!

    It would be nice if the video is inserted with the 1st frame where the marker is when you drop it in the timeline.

  2. 2 panzi

    Very nice!

  3. 3 ROUBAL

    Wow ! The ability of applying a texture on an object directly by dragging from an outside source is amazing !

  4. 4 makapuf

    @ROUBAL : indeed, cool it is.

    Now, even better would be to also be able to drop image on faces in edit mode. Or materials internally (maybe it’s possible)

  5. 5 comeinandburn

    Great work Developers!!!!!

    Will this be extended to include internal operations? like dragging a material from one item to another to copy it?

    thanks for all your hard work!!!

  6. 6 sebih

    What about a way to export materials (+ additional data e.g. yafaray), either into file or directly to a web material repository, and being able to drop materials from some kind of a material list onto objects.

    Definitely great work, bright future for blender!

  7. 7 TiPi

    Totaly amazing ^^

  8. 8 alalo

    ha! Neat :)

    Just to note, broken added that functionality to text editor.

  9. 9 JCAA

    yAAAAAAHOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! Blender every time is going beyond

  10. 10 Anfeo

    This feature kill all the legend of Blender’s Interface problem.

  11. 11 Gerbin

    pure awesomeness!

  12. 12 redbyte

    WOW! The coolest feature for me was the realtime video scrub.
    Outstanding work developers! Thank you!

  13. 13 ndundupan

    very cool. like adobe premiere :D.

  14. 14 stdecden

    Wouldn’t it be fine if we could open up all materials in a new window and than drag ‘em directly onto a mesh

  15. 15 MmAaXx

    :D thankyou!

  16. 16 Arru

    Exciting times indeed! Blender’s UI has improved to such a degree that I sense a breakthrough soon. Or not. Either way, I’m happy as a clam!

  17. 17 A saurus1

    @stdecden
    That would be nice. But it would require that we create a format for saving materials, such as “.bmat” that one could then create a library out of. Of course, this would be a great idea anyway, so I don’t see why someone hasn’t coded it yet.

  18. 18 ByronK

    This will make so many things so much easier!

  19. 19 Ignatz

    This is very exciting stuff. The drag and drop of images is sort of working in the latest test release I have tried (28708 – Win 32-bit). The display is correct, but the proper texturing settings are not being automatically made so that the texture is not there when rendered. Nevertheless, the whole thing looks ‘sexy’ and promises future goodness. I say “Great Stuff!”. I’m looking forward to more. :-)

  20. 20 Dayanto

    This is something that makes things a lot easier and faster in many situations.

    How about drag and drop for python files? (from outside Blender) That could also save some time.

  21. 21 Double Z.

    I like using the “drag&drop” tool if it’s available in applications so… THANK YOU !!!

  22. 22 melon

    Amazing, I’ve been waitingfor so long for something like that!

    Blender starts to blend in the desktop! SWEEEEET!

  23. 23 smick

    This is how you capture a LOT more enthusiasts to 3D. The easier something is, the easier it is to show it to people. They grasp it, they try it, they teach others.

    Nice work everyone absolutely! Can’t wait to play with this.

  24. 24 alalo

    @Dayanto I said that broken added text drag and drop to the text editor. Does that work for you? Or do you mean something strange like dropping a python file in Blender and it gets automatically executed? I guess the first one? :)

  25. 25 CGEX

    I am already thinking to start to build Blender temple with Ton’s and other developers statues in it… :D

  26. 26 veQue

    Very nice, Indeed

  27. 27 kivig

    Cool and long waited.
    Really should improve “sketching” and conversion speed through sequence editor.

  28. 28 PG

    This is sweet! Thanks for all your work on this. Can you please tell me what build this is in? Also, when you add movies to the sequencer does it make Blender like a Compositor like After Effects, can I trim movies and add Audio in there?

  29. 29 A saurus1

    @PG
    Blender is not equipped to handle large editing projects like After Effects is. For one, the sequence editor in 2.5 is not easy to work with yet (for instance, there’s no way of setting the targets of a mix effect). However, if you need to use it for short projects, it should be adequate. This will be included in any of the latest trunk builds from http://www.graphicall.org. For windows, the two main builders for these are cog and loopduplicate.

  30. 30 Kewl Luser

    pretty cool =D

  31. 31 Brian Lockett

    Man, that’s awesome! Keep it up, awesome Blender developers!

  32. 32 Demohero

    This one is the huge step for Blender 2.5

    Thank you!

  33. 33 endi

    this is unusable for me…

    and I am a professional! wow! and unusable! hah!

  34. 34 Shane Newville

    Wow! Can’t wait to get this put to use. Between this and the new audio sync features (using Jack) Blender’s turning into one mean piece of software. Now all we need is more features with video compositing/effects (like ParticleIllusion, AfterEffects, etc…) and we’re set for life.

  35. 35 Dayanto

    @alalo Oh… I hadn’t seen your comment when I posted. :P It’s great that it exists!

  36. 36 renderiche

    It doesn’t work for me :( (Linux Ubuntu 64)

    It works, though, with file browser by duplicated blender window, but not with nautilus.

  37. 37 Symphony

    hey very cool!!

  38. 38 melon

    renderiche: I have similar issue with Ubuntu 10.04 (64bit).

    @Developers: does that feature work on 64bit Linux platforms?

  39. 39 MeshWeaver

    that is SERIOUSLY cool! gotta get one of those builds…which one is it though? (running 32bit Vista, btw)

    and it’s William from Durian! took me several seconds to recognize him, lol

    GO BLENDER DEVS! thanks for all the great work you’ve all done! :D

  40. 40 Anoki

    Wow ! Drag and Drop is very important for Blender. Specially for people who use Blender the first time. Also for pro users coming from Max or Maya it saves a lot of time.

    Thanks for this great feature. A big step forward for Blender.

  41. 41 panzi

    When will X11 environments (like Linux) be supported? At least in 2.50 final (or is 2.50 final 2.60?), I hope.

  42. 42 Joseph Engo

    Awesome! Really looking forward to the next alpha of 2.5. You guys are doing a great job on it.

  43. 43 NollieFlipX

    This is amazing! Thanks for making our lifes better =p!

  44. 44 cyrfer

    Glad to see the improvements coming along. However, for this feature, it seems more useful to drag to a material than to an object. You must be assuming that the user wants to apply the texture to the diffuse channel, and only the first texture layer. I noticed it wrote over the texture already applied to one cube in your video. For very simple materials, it looks useful, but for experienced users this doesn’t seem practical.

  45. 45 Aussiedude

    Has there been any consideration into making a ‘Material Library’ or ‘Object Library’, the same was Flash has? So you could just make something, put it in the library, then drag it into the scenes you want it, and edit the library version when you want to. And then you could export/import materials and libraries from the library.

    I really don’t know if this has been considered, hence why I asking, just curious. :3

    And this new feature looks absolutely brilliant, great work devs! You continue to impress! This software has a faster and better development cycle than commercial projects, fantastic work!

  46. 46 MmAaXx

    quote totally Aussiedude :)

  47. 47 djallalnamri

    simply amazing!

  48. 48 Jen

    Great feature! And what about realtive/absolute paths from aperture,finder etc., that are (are not?) generated for upcomming external scripts (renderers)?

Leave a Reply