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	<title>Comments on: How to render alpha maps in Blender 3D and YafaRay for architecture</title>
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	<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/</link>
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		<title>By: alexi</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-498652</link>
		<dc:creator>alexi</dc:creator>
		<pubDate>Wed, 30 Sep 2009 11:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-498652</guid>
		<description>c est trop cool blender</description>
		<content:encoded><![CDATA[<p>c est trop cool blender</p>
]]></content:encoded>
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	<item>
		<title>By: Marbar</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497325</link>
		<dc:creator>Marbar</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497325</guid>
		<description>@Watashi- Often with these graphics blogs and so on, the page the that was supposed to be linked to could change after a few days as it gets archived and the front page is updated with newer material (as almost certainly happened here), so it&#039;s hardly Bart&#039;s fault when a link stops working. All we can do it tell him about it so that he can fix it, and it&#039;s not like he *doesn&#039;t* fix it when we do. So, sure, he can test the links when he posts them, and they work, but they don&#039;t necessarily stay that way. Now, if you had checked the link at the time of posting, maybe you would have gotten the right page. So, please lay off of Bart since he does his job the best he can, and let&#039;s face it he does it well. If you don&#039;t like getting several interesting links to projects and tutorials about blender every day, don&#039;t come to Blendernation.

/rant...</description>
		<content:encoded><![CDATA[<p>@Watashi- Often with these graphics blogs and so on, the page the that was supposed to be linked to could change after a few days as it gets archived and the front page is updated with newer material (as almost certainly happened here), so it&#8217;s hardly Bart&#8217;s fault when a link stops working. All we can do it tell him about it so that he can fix it, and it&#8217;s not like he *doesn&#8217;t* fix it when we do. So, sure, he can test the links when he posts them, and they work, but they don&#8217;t necessarily stay that way. Now, if you had checked the link at the time of posting, maybe you would have gotten the right page. So, please lay off of Bart since he does his job the best he can, and let&#8217;s face it he does it well. If you don&#8217;t like getting several interesting links to projects and tutorials about blender every day, don&#8217;t come to Blendernation.</p>
<p>/rant&#8230;</p>
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		<title>By: Psion</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497324</link>
		<dc:creator>Psion</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497324</guid>
		<description>He does do it from time to time, true, but isn&#039;t &quot;always&quot; a bit melodramatic?</description>
		<content:encoded><![CDATA[<p>He does do it from time to time, true, but isn&#8217;t &#8220;always&#8221; a bit melodramatic?</p>
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		<title>By: Watashi</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497314</link>
		<dc:creator>Watashi</dc:creator>
		<pubDate>Sun, 13 Sep 2009 17:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497314</guid>
		<description>@Bart: Sorry about the harsh statements. It&#039;s nothing personal. 
But you can&#039;t say those statements are wrong, because you know it.
You have to at least test the links after you post them.</description>
		<content:encoded><![CDATA[<p>@Bart: Sorry about the harsh statements. It&#8217;s nothing personal.<br />
But you can&#8217;t say those statements are wrong, because you know it.<br />
You have to at least test the links after you post them.</p>
]]></content:encoded>
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		<title>By: Caster</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497313</link>
		<dc:creator>Caster</dc:creator>
		<pubDate>Sun, 13 Sep 2009 17:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497313</guid>
		<description>lol -back to raycasting, right XD

  I just had the wierdest thought about N-Gons..

 &quot;N-GONS the next step in mesh topology..

 N-Gons, cause poles are for strippers &gt;.&gt;..&quot;

 I can&#039;t see myself using N-Gons.. I racked my brain on poles for so long that it&#039;s
all I know now XD

ps: this is how the modeler should&#039;ve done the arches he was complaining about in the link on this article earlier -&gt; old link: http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/#comment-7189

ok.. here&#039;s how one should use poles..
http://img149.imageshack.us/img149/1613/archie.jpg
red=new topology, blue = subdivision flow..

wire render subdivided keeps shape -&gt;
http://img149.imageshack.us/img149/7057/crazyarch.jpg

lol..  poles.. dancing.. lol!!  -N-Gons have their little secrets too, you know.. but with 6 and 13.. sides, verts, I won&#039;t say..  at least not yet XD (I so bored..)</description>
		<content:encoded><![CDATA[<p>lol -back to raycasting, right XD</p>
<p>  I just had the wierdest thought about N-Gons..</p>
<p> &#8220;N-GONS the next step in mesh topology..</p>
<p> N-Gons, cause poles are for strippers &gt;.&gt;..&#8221;</p>
<p> I can&#8217;t see myself using N-Gons.. I racked my brain on poles for so long that it&#8217;s<br />
all I know now XD</p>
<p>ps: this is how the modeler should&#8217;ve done the arches he was complaining about in the link on this article earlier -&gt; old link: <a href="http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/#comment-7189" rel="nofollow">http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/#comment-7189</a></p>
<p>ok.. here&#8217;s how one should use poles..<br />
<a href="http://img149.imageshack.us/img149/1613/archie.jpg" rel="nofollow">http://img149.imageshack.us/img149/1613/archie.jpg</a><br />
red=new topology, blue = subdivision flow..</p>
<p>wire render subdivided keeps shape -&gt;<br />
<a href="http://img149.imageshack.us/img149/7057/crazyarch.jpg" rel="nofollow">http://img149.imageshack.us/img149/7057/crazyarch.jpg</a></p>
<p>lol..  poles.. dancing.. lol!!  -N-Gons have their little secrets too, you know.. but with 6 and 13.. sides, verts, I won&#8217;t say..  at least not yet XD (I so bored..)</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497309</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497309</guid>
		<description>Link updated, sorry about that!

@Watashi: I love you, too.</description>
		<content:encoded><![CDATA[<p>Link updated, sorry about that!</p>
<p>@Watashi: I love you, too.</p>
]]></content:encoded>
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	<item>
		<title>By: Watashi</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497308</link>
		<dc:creator>Watashi</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497308</guid>
		<description>Bart has always been like this, linking wrong pages(sometimes not even giving any link)
Now I have a reason to use AdBlock Plus on this website.</description>
		<content:encoded><![CDATA[<p>Bart has always been like this, linking wrong pages(sometimes not even giving any link)<br />
Now I have a reason to use AdBlock Plus on this website.</p>
]]></content:encoded>
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	<item>
		<title>By: chrisx</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497303</link>
		<dc:creator>chrisx</dc:creator>
		<pubDate>Sun, 13 Sep 2009 14:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497303</guid>
		<description>you find the link right below &quot;recent post&quot;</description>
		<content:encoded><![CDATA[<p>you find the link right below &#8220;recent post&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Artorp</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497302</link>
		<dc:creator>Artorp</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497302</guid>
		<description>@Rinne well, at least the other tutorial is interesting :p 
Correct link:
http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/</description>
		<content:encoded><![CDATA[<p>@Rinne well, at least the other tutorial is interesting :p<br />
Correct link:<br />
<a href="http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/" rel="nofollow">http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/</a></p>
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		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-497301</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9690#comment-497301</guid>
		<description>Same comment ! 
I thought that I was clumsy and didn&#039;t want to be the first to write that !o)</description>
		<content:encoded><![CDATA[<p>Same comment !<br />
I thought that I was clumsy and didn&#8217;t want to be the first to write that !o)</p>
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