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	<title>Comments on: Help MakeHuman</title>
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		<title>By: Sethren</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481659</link>
		<dc:creator>Sethren</dc:creator>
		<pubDate>Sun, 19 Apr 2009 02:11:49 +0000</pubDate>
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		<description>http://sites.google.com/site/makehumanartists/Home</description>
		<content:encoded><![CDATA[<p><a href="http://sites.google.com/site/makehumanartists/Home" rel="nofollow">http://sites.google.com/site/makehumanartists/Home</a></p>
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		<title>By: Manuel</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481349</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481349</guid>
		<description>@ Zinc Chameleon: 

Anyway I&#039;m looking to add the loops to mouth :-)
It should be possible wihout alter the verts.

Thx for suggestion,

Manuel</description>
		<content:encoded><![CDATA[<p>@ Zinc Chameleon: </p>
<p>Anyway I&#039;m looking to add the loops to mouth :-)<br />
It should be possible wihout alter the verts.</p>
<p>Thx for suggestion,</p>
<p>Manuel</p>
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		<title>By: Manuel</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481348</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481348</guid>
		<description>@ Zinc Chameleon:

Well we have asked to Steven Stahlberg during the modelling of MH :-)
His reply:

&quot;&quot;&quot;
       that&#039;s a great resource for artists
who want to study topology. No real
crits, except maybe you could change
the direction of edges down the
cheek, to easier incorporate the
infraorbital fold (which is one of those
things that everyone has, although it&#039;s
very subtle with some). To comment
the face, I think the red and blue loops
are really important, but the brown
and green ones don&#039;t really need to be
perfect loops. They can be, but there&#039;s
no pressing need imo.

&quot;&quot;&quot;

Of course, we have added the infraorbital...
Unfortunately I&#039;ve only this old article to show about the mesh topology:

http://www.makehuman.org/docs/articles/05_12_01_new_model.pdf

I must write an updated one.
Of course, the mesh is not perfect as I want: I&#039;ve notice of some triangles and some no flexible topology in the chest and upper leg. But the head is the result of an accurate study, it&#039;s hard to improve again.

Regards,

Manuel</description>
		<content:encoded><![CDATA[<p>@ Zinc Chameleon:</p>
<p>Well we have asked to Steven Stahlberg during the modelling of MH :-)<br />
His reply:</p>
<p>&#034;&#034;"<br />
       that&#039;s a great resource for artists<br />
who want to study topology. No real<br />
crits, except maybe you could change<br />
the direction of edges down the<br />
cheek, to easier incorporate the<br />
infraorbital fold (which is one of those<br />
things that everyone has, although it&#039;s<br />
very subtle with some). To comment<br />
the face, I think the red and blue loops<br />
are really important, but the brown<br />
and green ones don&#039;t really need to be<br />
perfect loops. They can be, but there&#039;s<br />
no pressing need imo.</p>
<p>&#034;&#034;"</p>
<p>Of course, we have added the infraorbital&#8230;<br />
Unfortunately I&#039;ve only this old article to show about the mesh topology:</p>
<p><a href="http://www.makehuman.org/docs/articles/05_12_01_new_model.pdf" rel="nofollow">http://www.makehuman.org/docs/articles/05_12_01_new_model.pdf</a></p>
<p>I must write an updated one.<br />
Of course, the mesh is not perfect as I want: I&#039;ve notice of some triangles and some no flexible topology in the chest and upper leg. But the head is the result of an accurate study, it&#039;s hard to improve again.</p>
<p>Regards,</p>
<p>Manuel</p>
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	<item>
		<title>By: Hitechboy722</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481338</link>
		<dc:creator>Hitechboy722</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481338</guid>
		<description>what happened to BVH import anyone got links to it?</description>
		<content:encoded><![CDATA[<p>what happened to BVH import anyone got links to it?</p>
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		<title>By: Someone</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481296</link>
		<dc:creator>Someone</dc:creator>
		<pubDate>Wed, 15 Apr 2009 09:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481296</guid>
		<description>Thanks a lot Manuel. I suposse that you know that this question comes from a message I read in your forums (I am not registered there, so I am not the author).

Good Work and congratulations. And thanks a lot for giving us this software.</description>
		<content:encoded><![CDATA[<p>Thanks a lot Manuel. I suposse that you know that this question comes from a message I read in your forums (I am not registered there, so I am not the author).</p>
<p>Good Work and congratulations. And thanks a lot for giving us this software.</p>
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	<item>
		<title>By: Manuel</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481291</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481291</guid>
		<description>@Blempis:

Have you tried just to unzip this ?

http://sourceforge.net/project/downloading.php?group_id=150931&amp;filename=makehuman1-0-0_alpha1_ubuntu8.10.zip

It&#039;s precompiled, you need only to install some libraries:

apt-get install libsdl1.2debian libsdl-image1.2

Regards,

Manuel</description>
		<content:encoded><![CDATA[<p>@Blempis:</p>
<p>Have you tried just to unzip this ?</p>
<p><a href="http://sourceforge.net/project/downloading.php?group_id=150931&amp;filename=makehuman1-0-0_alpha1_ubuntu8.10.zip" rel="nofollow">http://sourceforge.net/project/downloading.php?group_id=150931&amp;filename=makehuman1-0-0_alpha1_ubuntu8.10.zip</a></p>
<p>It&#039;s precompiled, you need only to install some libraries:</p>
<p>apt-get install libsdl1.2debian libsdl-image1.2</p>
<p>Regards,</p>
<p>Manuel</p>
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		<title>By: Joel</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481289</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:03:43 +0000</pubDate>
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		<description>Nightly builds for Linux are available at http://mh.jwp.se</description>
		<content:encoded><![CDATA[<p>Nightly builds for Linux are available at <a href="http://mh.jwp.se" rel="nofollow">http://mh.jwp.se</a></p>
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		<title>By: Blempis</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481287</link>
		<dc:creator>Blempis</dc:creator>
		<pubDate>Wed, 15 Apr 2009 07:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481287</guid>
		<description>Make Human is not available in Ubuntu repositories. Also when I tried alternate installation method in Ubuntu 8.10 (virtual machine) something went wrong. It would be great if some people here promote the idea to get this wonderful piece of software to some repository.</description>
		<content:encoded><![CDATA[<p>Make Human is not available in Ubuntu repositories. Also when I tried alternate installation method in Ubuntu 8.10 (virtual machine) something went wrong. It would be great if some people here promote the idea to get this wonderful piece of software to some repository.</p>
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	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481286</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Wed, 15 Apr 2009 07:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481286</guid>
		<description>Thanks for the clarification, Manuel!</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification, Manuel!</p>
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	</item>
	<item>
		<title>By: Manuel</title>
		<link>http://www.blendernation.com/help-makehuman/comment-page-1/#comment-481285</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Wed, 15 Apr 2009 07:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7466#comment-481285</guid>
		<description>@Dingo_aus: Of course we support linux. 

@Someone: There&#039;s no obligation to place any text in the rendered pictures or even say that you used the program to create your art.  

@yvsry: You are copyright holder of your own morph targets, and if applying them to the base mesh gives a a unique new mesh, that mesh is mostly yours too.  
The reason for the restrictions is only (like all opensource licenses) to stop commercial software companies from stealing the hard work of others. So it mostly applies to the creators of Poser, Daz and similar companies.
We can&#039;t use GPL license for models too, because it force all derived works to be GPL too, and this is not compatible with most of professional uses (in example, if you make a model for a commercial game, you don&#039;t want to release it as open source).

Regards,

Manuel</description>
		<content:encoded><![CDATA[<p>@Dingo_aus: Of course we support linux. </p>
<p>@Someone: There&#039;s no obligation to place any text in the rendered pictures or even say that you used the program to create your art.  </p>
<p>@yvsry: You are copyright holder of your own morph targets, and if applying them to the base mesh gives a a unique new mesh, that mesh is mostly yours too.<br />
The reason for the restrictions is only (like all opensource licenses) to stop commercial software companies from stealing the hard work of others. So it mostly applies to the creators of Poser, Daz and similar companies.<br />
We can&#039;t use GPL license for models too, because it force all derived works to be GPL too, and this is not compatible with most of professional uses (in example, if you make a model for a commercial game, you don&#039;t want to release it as open source).</p>
<p>Regards,</p>
<p>Manuel</p>
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