<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: gridlife.1</title>
	<atom:link href="http://www.blendernation.com/gridlife1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/gridlife1/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Epsilon</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20839</link>
		<dc:creator>Epsilon</dc:creator>
		<pubDate>Mon, 27 Nov 2006 18:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20839</guid>
		<description>I&#039;d like to see the .blend for this... this looks awesome.</description>
		<content:encoded><![CDATA[<p>I&#039;d like to see the .blend for this&#8230; this looks awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JAIRO</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20830</link>
		<dc:creator>JAIRO</dc:creator>
		<pubDate>Mon, 27 Nov 2006 16:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20830</guid>
		<description>COMO BAJAR ESTE PROGRAMA TAN INTERESANTE</description>
		<content:encoded><![CDATA[<p>COMO BAJAR ESTE PROGRAMA TAN INTERESANTE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theo</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20785</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Mon, 27 Nov 2006 10:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20785</guid>
		<description>Huy guys, thanks for all your comments. Just to let you know, a realtime version of the system, producing the spatial sound, with 2-D graphics was built in Pure-Data. The camera movements were recorded then. The camera was a physically-modelled mass, so camera-jitter was automatically produced when you moved it. All data from PureData was captured over a single &#039;performance&#039; of the realtime system, and this was read by Python Scripts which then assembled Blender Scenes from the raw data.</description>
		<content:encoded><![CDATA[<p>Huy guys, thanks for all your comments. Just to let you know, a realtime version of the system, producing the spatial sound, with 2-D graphics was built in Pure-Data. The camera movements were recorded then. The camera was a physically-modelled mass, so camera-jitter was automatically produced when you moved it. All data from PureData was captured over a single &#039;performance&#039; of the realtime system, and this was read by Python Scripts which then assembled Blender Scenes from the raw data.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20747</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Mon, 27 Nov 2006 05:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20747</guid>
		<description>I was mulling over how the natural camera movement could be produced.
It could be that the camera is fixed on the LED arrangement using a constraint, and then the constraint IPO is jittered / varied so that the focal point of the camera meanders from 1.0 (full constraint, locked movement) to say 0.8 (a slight amount of jitter) then you&#039;d just add random movement IPO&#039;s to the camera and you&#039;d have a camera that is largely focused on the object but also has a degree of free movement.</description>
		<content:encoded><![CDATA[<p>I was mulling over how the natural camera movement could be produced.<br />
It could be that the camera is fixed on the LED arrangement using a constraint, and then the constraint IPO is jittered / varied so that the focal point of the camera meanders from 1.0 (full constraint, locked movement) to say 0.8 (a slight amount of jitter) then you&#039;d just add random movement IPO&#039;s to the camera and you&#039;d have a camera that is largely focused on the object but also has a degree of free movement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20699</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Mon, 27 Nov 2006 00:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20699</guid>
		<description>I&#039;d like to see a tute just on creating the LED lights alone.
Great stuff.</description>
		<content:encoded><![CDATA[<p>I&#039;d like to see a tute just on creating the LED lights alone.<br />
Great stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20663</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Sun, 26 Nov 2006 16:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20663</guid>
		<description>See it - like it.
Kernon - i am very interest to see this tut.
The camera movements are looking absolutly realistic - great!</description>
		<content:encoded><![CDATA[<p>See it &#8211; like it.<br />
Kernon &#8211; i am very interest to see this tut.<br />
The camera movements are looking absolutly realistic &#8211; great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cowdude</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20591</link>
		<dc:creator>cowdude</dc:creator>
		<pubDate>Sat, 25 Nov 2006 23:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20591</guid>
		<description>I personaly was impressed by real the lights looked.</description>
		<content:encoded><![CDATA[<p>I personaly was impressed by real the lights looked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20488</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sat, 25 Nov 2006 02:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20488</guid>
		<description>@Bmud:
My next tutorial will include an extremely simple way to create a handheld camera effect from within Blender, no scripting involved.</description>
		<content:encoded><![CDATA[<p>@Bmud:<br />
My next tutorial will include an extremely simple way to create a handheld camera effect from within Blender, no scripting involved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20485</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 25 Nov 2006 02:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20485</guid>
		<description>perhaps epileptics should not watch this...</description>
		<content:encoded><![CDATA[<p>perhaps epileptics should not watch this&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/gridlife1/comment-page-1/#comment-20475</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Sat, 25 Nov 2006 00:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20475</guid>
		<description>I&#039;m very interested in knowing how the camera motions were done. I&#039;ve theorized about using something like Icarus to make &quot;hand-cam-like&quot; camera movements for something that isn&#039;t there by just pointing a video camera at a wall with a grid on it or something... but I&#039;m the most confused how you got the camera to &#039;follow&#039; things, and furthermore it was done while manipulating time which is even more mind-boggling.

Let me see if I can guess a process here...
1. Python simulates life via scripting beyond my comprehension. This information was &quot;baked&quot; into IPO form.
2. You later played with the world&#039;s &quot;time&quot; IPO to make things more amusing at specific points in time.
3. You rendered a rough draft of the film.
4 (1). You pointed a real camera at a screen playing the film with maybe some sort of grid overlay
4 (2). You pointed a real camera at a wall and did your best to guess where you were aiming.
5. The video camera footage was tracked and the camera movements replaced the static camera.

It took me a while to understand what was going on in this film, but by the end of it I had picked up on on the rhythms and it made a strong impact on me. I&#039;d be interested in putting this in my spring-time back yard film festival. :)</description>
		<content:encoded><![CDATA[<p>I&#039;m very interested in knowing how the camera motions were done. I&#039;ve theorized about using something like Icarus to make &#034;hand-cam-like&#034; camera movements for something that isn&#039;t there by just pointing a video camera at a wall with a grid on it or something&#8230; but I&#039;m the most confused how you got the camera to &#039;follow&#039; things, and furthermore it was done while manipulating time which is even more mind-boggling.</p>
<p>Let me see if I can guess a process here&#8230;<br />
1. Python simulates life via scripting beyond my comprehension. This information was &#034;baked&#034; into IPO form.<br />
2. You later played with the world&#039;s &#034;time&#034; IPO to make things more amusing at specific points in time.<br />
3. You rendered a rough draft of the film.<br />
4 (1). You pointed a real camera at a screen playing the film with maybe some sort of grid overlay<br />
4 (2). You pointed a real camera at a wall and did your best to guess where you were aiming.<br />
5. The video camera footage was tracked and the camera movements replaced the static camera.</p>
<p>It took me a while to understand what was going on in this film, but by the end of it I had picked up on on the rhythms and it made a strong impact on me. I&#039;d be interested in putting this in my spring-time back yard film festival. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
