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	<title>Comments on: Google Summer of Code: Faster Ray Tracing</title>
	<atom:link href="http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/</link>
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		<title>By: _joeri</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495385</link>
		<dc:creator>_joeri</dc:creator>
		<pubDate>Tue, 25 Aug 2009 13:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495385</guid>
		<description>Lets keep it english:

It takes 5% of the previous time? 
Its 20x faster.


It takes 90% of the previous time?
Its 1.1x faster.</description>
		<content:encoded><![CDATA[<p>Lets keep it english:</p>
<p>It takes 5% of the previous time?<br />
Its 20x faster.</p>
<p>It takes 90% of the previous time?<br />
Its 1.1x faster.</p>
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		<title>By: timinteo</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495100</link>
		<dc:creator>timinteo</dc:creator>
		<pubDate>Fri, 21 Aug 2009 21:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495100</guid>
		<description>Their seams to be some confusion over the percentages. To clear things up 100% FASTER would be twice as fast because you have the original 100% plus a additional 100%, 200% Normal Speed = twice as fast (0% increase + original 100% = 100% normal speed). 3000% faster would be 31x (3000% increase + original 100% = 3100% normal speed). 

Loh had a good idea with reductions but I think the calculation would be a hair different,   time = original_time(100/(%faster+100)). 100 percent faster would be original_time(100/(100+100)) =&gt; original_time(100/200)   (1/2) original time.

or by  percentage reduction = (100  - (10,000/(100 + percentage increase))) .(0 percent increase would be 0 percent reduction)  A  3000% increase would be a 96.8% reduction in time.</description>
		<content:encoded><![CDATA[<p>Their seams to be some confusion over the percentages. To clear things up 100% FASTER would be twice as fast because you have the original 100% plus a additional 100%, 200% Normal Speed = twice as fast (0% increase + original 100% = 100% normal speed). 3000% faster would be 31x (3000% increase + original 100% = 3100% normal speed). </p>
<p>Loh had a good idea with reductions but I think the calculation would be a hair different,   time = original_time(100/(%faster+100)). 100 percent faster would be original_time(100/(100+100)) =&gt; original_time(100/200)   (1/2) original time.</p>
<p>or by  percentage reduction = (100  &#8211; (10,000/(100 + percentage increase))) .(0 percent increase would be 0 percent reduction)  A  3000% increase would be a 96.8% reduction in time.</p>
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	<item>
		<title>By: 3D Animator</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495099</link>
		<dc:creator>3D Animator</dc:creator>
		<pubDate>Fri, 21 Aug 2009 21:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495099</guid>
		<description>Fabulous results! I hope it get&#039;s integrated soon. :) Anyone know when it will be integrated?</description>
		<content:encoded><![CDATA[<p>Fabulous results! I hope it get&#8217;s integrated soon. :) Anyone know when it will be integrated?</p>
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		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495071</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Fri, 21 Aug 2009 14:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495071</guid>
		<description>That explanation by Gensher is priceless!</description>
		<content:encoded><![CDATA[<p>That explanation by Gensher is priceless!</p>
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		<title>By: thoro</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495059</link>
		<dc:creator>thoro</dc:creator>
		<pubDate>Fri, 21 Aug 2009 08:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495059</guid>
		<description>Great news! Can&#039;t wait to try a Windows build...
There seems to be an OS X build at graphicall.org.</description>
		<content:encoded><![CDATA[<p>Great news! Can&#8217;t wait to try a Windows build&#8230;<br />
There seems to be an OS X build at graphicall.org.</p>
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		<title>By: ysvry</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495031</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Thu, 20 Aug 2009 23:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495031</guid>
		<description>great faster renderer is always welcomed as long as the picture quality stays the same.

that fruit bowl looks kinda familiar:

http://www.sub7th.com/tutorials/fruit/</description>
		<content:encoded><![CDATA[<p>great faster renderer is always welcomed as long as the picture quality stays the same.</p>
<p>that fruit bowl looks kinda familiar:</p>
<p><a href="http://www.sub7th.com/tutorials/fruit/" rel="nofollow">http://www.sub7th.com/tutorials/fruit/</a></p>
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	<item>
		<title>By: claas eicke</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495015</link>
		<dc:creator>claas eicke</dc:creator>
		<pubDate>Thu, 20 Aug 2009 20:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495015</guid>
		<description>any win or os x build here?</description>
		<content:encoded><![CDATA[<p>any win or os x build here?</p>
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	<item>
		<title>By: madturtle</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495006</link>
		<dc:creator>madturtle</dc:creator>
		<pubDate>Thu, 20 Aug 2009 19:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495006</guid>
		<description>mamoru :
&quot;I still remember rendering a shiny sphere on a reflective checkerboard floor in POV on my 286, took 18 hours to get the first image.
Ah, the good old days.&quot;

....yeah, and the cpu was hot-glowing for next days ;)
 Was the time as i wish to get a 40meg Harddisk into my 286 case. &quot;40 Megabyte Harddisk?!?!?!? You never fill it up with data.What you want with that?????&quot; comment by an specialist in an CompuStore.
-Ah, the good old days.- Yes but i don&#039;t miss it if i see what we can do today with blender!</description>
		<content:encoded><![CDATA[<p>mamoru :<br />
&#8220;I still remember rendering a shiny sphere on a reflective checkerboard floor in POV on my 286, took 18 hours to get the first image.<br />
Ah, the good old days.&#8221;</p>
<p>&#8230;.yeah, and the cpu was hot-glowing for next days ;)<br />
 Was the time as i wish to get a 40meg Harddisk into my 286 case. &#8220;40 Megabyte Harddisk?!?!?!? You never fill it up with data.What you want with that?????&#8221; comment by an specialist in an CompuStore.<br />
-Ah, the good old days.- Yes but i don&#8217;t miss it if i see what we can do today with blender!</p>
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	<item>
		<title>By: mamoru</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-495000</link>
		<dc:creator>mamoru</dc:creator>
		<pubDate>Thu, 20 Aug 2009 18:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-495000</guid>
		<description>I still remember rendering a shiny sphere on a reflective checkerboard floor in POV on my 286, took 18 hours to get the first image.
Ah, the good old days.</description>
		<content:encoded><![CDATA[<p>I still remember rendering a shiny sphere on a reflective checkerboard floor in POV on my 286, took 18 hours to get the first image.<br />
Ah, the good old days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robbie Losee</title>
		<link>http://www.blendernation.com/google-summer-of-code-faster-ray-tracing/comment-page-1/#comment-494983</link>
		<dc:creator>Robbie Losee</dc:creator>
		<pubDate>Thu, 20 Aug 2009 14:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9303#comment-494983</guid>
		<description>Having used POV-Ray (Persistence Of Vision Raytracer) before learning of Blender, I gained two impressions of raytracing: (1) It makes lighting more realistic and (2) It makes rendering complex scenes as slow as molasses in Alaska. I use raytracing a lot and I can&#039;t wait to try the faster version! Great work!
(P.S. This is not at all a criticism of POV-Ray - I have been using it again recently and it is an amazing program.)</description>
		<content:encoded><![CDATA[<p>Having used POV-Ray (Persistence Of Vision Raytracer) before learning of Blender, I gained two impressions of raytracing: (1) It makes lighting more realistic and (2) It makes rendering complex scenes as slow as molasses in Alaska. I use raytracing a lot and I can&#8217;t wait to try the faster version! Great work!<br />
(P.S. This is not at all a criticism of POV-Ray &#8211; I have been using it again recently and it is an amazing program.)</p>
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