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	<title>Comments on: Glossy Reflections/Refractions</title>
	<atom:link href="http://www.blendernation.com/glossy-reflectionsrefractions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/glossy-reflectionsrefractions/</link>
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		<item>
		<title>By: stesta</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-221800</link>
		<dc:creator>stesta</dc:creator>
		<pubDate>Thu, 20 Dec 2007 17:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-221800</guid>
		<description>It seems there is no longer windows patch in the net!!!!!!!!!
Somebody help!!!!!!!  Where can i find it? 
There is also information that blender 2,5 should include &quot;the patch&quot;. 
I work with 2.5 but I can not find any solutions for Glossy Reflection-refractions.....
Is it thrue? Help ! .... and thanks</description>
		<content:encoded><![CDATA[<p>It seems there is no longer windows patch in the net!!!!!!!!!<br />
Somebody help!!!!!!!  Where can i find it?<br />
There is also information that blender 2,5 should include &#034;the patch&#034;.<br />
I work with 2.5 but I can not find any solutions for Glossy Reflection-refractions&#8230;..<br />
Is it thrue? Help ! &#8230;. and thanks</p>
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	</item>
	<item>
		<title>By: qinjuehang</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-200674</link>
		<dc:creator>qinjuehang</dc:creator>
		<pubDate>Sat, 17 Nov 2007 01:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-200674</guid>
		<description>I really appreciate this. Is it possible, though, for the Yafray plugin to utilize this interface for conetrace? Or will it be lke SSS, which only works for Blender even though there is a similar Yafray feature?</description>
		<content:encoded><![CDATA[<p>I really appreciate this. Is it possible, though, for the Yafray plugin to utilize this interface for conetrace? Or will it be lke SSS, which only works for Blender even though there is a similar Yafray feature?</p>
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	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-120581</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 21 Jun 2007 02:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-120581</guid>
		<description>Just reflection/refraction. Improved soft shadow sampling is on its way ;)</description>
		<content:encoded><![CDATA[<p>Just reflection/refraction. Improved soft shadow sampling is on its way ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pictorali</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-120569</link>
		<dc:creator>pictorali</dc:creator>
		<pubDate>Thu, 21 Jun 2007 02:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-120569</guid>
		<description>This is quite cool! I was on a lunch-time walk a few weeks ago, and while looking at the shadows cast by the trees, something became quite readily apparent. The shadows were well-defined toward the base of the object, but became increasingly blurry as the distance from the surface increased. Will this patch work with shadows, or just reflection/refraction?</description>
		<content:encoded><![CDATA[<p>This is quite cool! I was on a lunch-time walk a few weeks ago, and while looking at the shadows cast by the trees, something became quite readily apparent. The shadows were well-defined toward the base of the object, but became increasingly blurry as the distance from the surface increased. Will this patch work with shadows, or just reflection/refraction?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ivan Paulos Tomé</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-120236</link>
		<dc:creator>Ivan Paulos Tomé</dc:creator>
		<pubDate>Wed, 20 Jun 2007 09:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-120236</guid>
		<description>I don know why people still guess Internal Renderer is not good enough. There are a bunch of things that other renderers still did not do that Blender surprises a lot of people. 
Please, Install a photon Lamp, QMC, this patch, dispersion and everything in the world will be unusefull to stop Blender. And I tell more. internal Renderer is good enough, one way or another, if you learn, you will achieve better results than any other renderer !</description>
		<content:encoded><![CDATA[<p>I don know why people still guess Internal Renderer is not good enough. There are a bunch of things that other renderers still did not do that Blender surprises a lot of people.<br />
Please, Install a photon Lamp, QMC, this patch, dispersion and everything in the world will be unusefull to stop Blender. And I tell more. internal Renderer is good enough, one way or another, if you learn, you will achieve better results than any other renderer !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: broken_sword</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-120146</link>
		<dc:creator>broken_sword</dc:creator>
		<pubDate>Wed, 20 Jun 2007 07:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-120146</guid>
		<description>Whoa! Dev pace is too fast, I&#039;m still struggling with 3D paint, now a new (serious) feature is up...

Congratulation!!!!!!



Kind Regards,
BS</description>
		<content:encoded><![CDATA[<p>Whoa! Dev pace is too fast, I&#039;m still struggling with 3D paint, now a new (serious) feature is up&#8230;</p>
<p>Congratulation!!!!!!</p>
<p>Kind Regards,<br />
BS</p>
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	</item>
	<item>
		<title>By: blazer003</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-119805</link>
		<dc:creator>blazer003</dc:creator>
		<pubDate>Tue, 19 Jun 2007 17:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-119805</guid>
		<description>I love it.  Blender is growing so fast it&#039;s amazing!
Quick question.  I&#039;ll test it out when I get a chance, but how&#039;s the rendering speed?  A normal raytraced sphere vs. a glossy raytraced sphere?</description>
		<content:encoded><![CDATA[<p>I love it.  Blender is growing so fast it&#039;s amazing!<br />
Quick question.  I&#039;ll test it out when I get a chance, but how&#039;s the rendering speed?  A normal raytraced sphere vs. a glossy raytraced sphere?</p>
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	</item>
	<item>
		<title>By: oodmb</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-119754</link>
		<dc:creator>oodmb</dc:creator>
		<pubDate>Tue, 19 Jun 2007 15:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-119754</guid>
		<description>&quot;Nice work! We&#039;ve needed this for a while! So would it be possible to use the same or a similar technique to get soft shadows similar to using an area light but without the additional overhead of raytraced passes? Just curious. &quot;
the way this works is by using extra raytraced passes i think.</description>
		<content:encoded><![CDATA[<p>&#034;Nice work! We&#039;ve needed this for a while! So would it be possible to use the same or a similar technique to get soft shadows similar to using an area light but without the additional overhead of raytraced passes? Just curious. &#034;<br />
the way this works is by using extra raytraced passes i think.</p>
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	</item>
	<item>
		<title>By: bydesign</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-119729</link>
		<dc:creator>bydesign</dc:creator>
		<pubDate>Tue, 19 Jun 2007 13:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-119729</guid>
		<description>Nice work! We&#039;ve needed this for a while! So would it be possible to use the same or a similar technique to get soft shadows similar to using an area light but without the additional overhead of raytraced passes? Just curious.</description>
		<content:encoded><![CDATA[<p>Nice work! We&#039;ve needed this for a while! So would it be possible to use the same or a similar technique to get soft shadows similar to using an area light but without the additional overhead of raytraced passes? Just curious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anayo</title>
		<link>http://www.blendernation.com/glossy-reflectionsrefractions/comment-page-1/#comment-119688</link>
		<dc:creator>Anayo</dc:creator>
		<pubDate>Tue, 19 Jun 2007 11:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/06/18/glossy-reflectionsrefractions/#comment-119688</guid>
		<description>I downloaded it an tested Suzanne with fuzzy reflections. I like it!</description>
		<content:encoded><![CDATA[<p>I downloaded it an tested Suzanne with fuzzy reflections. I like it!</p>
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